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    new features for sfall

    Err, what's exactly the difference between the three options?
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    Yeah, originally I turned it on because I just wanted to be able to use Marcus in an inteligent fashion ONCE to check it out. Then I discovered that Sulik actually throws stuff really well, which led me to discover grenades as a concept, which then led to the discovery of "utility" in combat...
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    new features for sfall

    I was going to suggest, if everything else fails, to simply add an "empty" frame to the final explosion art, so even if it's left hanging in the air for a round (like it does now), you don't see it. ^^ Not to mention that I have a ton of ideas which are much easier to do if handling arrays is...
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    Is it wrong to compare Fallout 1+2 with 3 in terms of story?

    Meh, Fallout 1 was a good standalone game. Very art, tbh, very tight. Had a bit of a problem with the whole brotherhood of steel and mutant horde high "knights vs. orcs" fantasy tropes in disguise invading the game at one point, but it was pleasantly morally ambiguous compared to most other...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Might be one of the things which the "legacy" graphics instalation warning is for? Well, next time I run into a bug, I'll install vanilla RP, round up all the ones which I know about, try to reproduce and add savegames. Well, i just have to do a few touchups on some stuff, the core of it has...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    And one more thing I wanted to mention - I don't use party controls for more power, I use it for more versatility and more use out of NPC skills (like sneaking and throwing - sulik is great at those, but you just can't give him a grenade) or the ease you get from not having to manually pick...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    This fixed it, it's an RP thing (thanks!). Works fine with mod, as it should, nothing in it is supposed to affect it. Honestly, while I'm playtesting this mod, we run into RP bugs all the time, except we can't report them because the save games aren't compatible, and recreating some of them just...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    I'm telling you, phobos' mod on top of RP, as many flow fixes as possible applied (the core important ones are allready in there so more people would playtest them while playing the mod, as the mod is mostly mechanics and economy only anway), lowest drop rates, lowest cash return on loot...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    See, that's a good potential pointer, because I was surprised a lot by the slowdown as I haven't really had it before - I ussually play female chosen ones. Since I'll reinstall for the next playthrough anyway, I'll reinstall without the boxer models, and see what happens. (Err, is there a way to...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Eh, I wasn't asking for "warranty" I was just asking because the RP is techincally the biggest thing I've got installed, and fiddling with other stuff didn't seem to fix it, so I thought I'd ask, and if anyone else was getting the problem, I'd confirm it or something... Heck, there's a bunch of...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    Well, when I mean tone them down, I don't necessarily mean make them useless - Sulik is just a tad too good at the beggining (which is adjusted to be somewhat melle friendly anyway and he's a melle god, basically). He'd still be really good if he was just a little less good. Stuff like that...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Unfortunately I'm not, but I can go box at some point and upload a sfall debug log if that would help? It's perfectly possible it's not RP, but if it is, eh, it's screwy. Also, pure curiosity (because we did mess a bit with raiders for a mod, so this could be my fault) did anyone else ever...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Anyone else experiencing massive slowdown and mouse unresponsiveness in New Reno boxing (and possibly Mordino casino fight)? I've tried disabling stuff with the high-res patch, noting seems to work (and it only applies to the game, the menu works fine).
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    What I ment is tweak them to be less eficcent. Most of the OP'ness of combat control actually comes from a few party members being too good by default, and certain mechanics never really being ment to be used by the player before very late game (big guns, for example, is what the game uses to...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    Yeah, true. Well, I've sorta come to think of the carryover perks as "team" perks. Bonus rate of fire, for example, isn't all that broken unless you stack it with the trait that does the same thing, and it's kind of a progression point of sorts for me these days. Honestly, it's not all that...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    ^ Also, is anyone else getting the bug with the Abbot in the Abbey where he doesn't give you the access keycard when you report that you have done the relevant quest, or it doesn't appear/show in their inventory? I got it on 2 playhroughs so far, and what's funny, I thought I'd simply fix it if...
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    Changing a critters appearance - how? I have the graphics.

    And one more question - how do I cange a critters name in the mapper? I can recreate a NCR policeman completely in brown combat armor except for that part, as both use the "NCR Guard" model, and when I place a new onde down, it's name is NCR Guard.
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    Changing a critters appearance - how? I have the graphics.

    Nice call, turned out it was but I've been an idiot who hasn't copied all I was supposed to into the folder which reads patch data so anything involving RP and other stuff wasn't getting updated. Durrrr. Anywho, I managed to turn the NCR gate guard brown. In game too ^^ And adjusted his...
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    Changing a critters appearance - how? I have the graphics.

    Allright thanks to @Continuum and @Endocore s tips, I managed to get all the models into the mapper, which is nice. I also managed, somehow, to set up the mapper (somewhat) and I managed to create text files in the "dev" directory for NCR guards in Brown Combat armor and Vault City parolmen in...
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    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    Well, it's a matter of putting that command into ddraw.ini, as that hasn't been updated for ages. And advertizing it's existance. Fixing the bugs, however is something that really ought to happen, and what I need to make that happen is info from more experienced people, as usual. If there is a...
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