Search results

  1. L

    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    ^ Well it takes an engine mod, sfall, to do it, so it's not in vanilla, but my guess is that most people who do modding are really personally against the idea of controlling NPCs because it makes you "more powerful" and "breaks balance". Howvever, my personal experience is that the game is...
  2. L

    Party Combat Control - 3 major quirks, some info, and bugfixing discussion :)

    First of all, the ddraw.ini for RP is still wrong on how to enable party control, you have to replace the line it suggests with: ControlCombat=2 This will allow you to control party members in combat, have them use both hands, and allow you to do some more usefull time saving stuff (like...
  3. L

    Changing a critters appearance - how? I have the graphics.

    Thanks, I'll try, just - what do the little numbers like 11,1 mean?
  4. L

    New animations 2

    @Drobovik :I did check you database out before I did anything ^^ In fact I checked it rather thorughly, and I only found the knife, hammer and SMG animations for tribals anywhere I looked (there's several "tribal animations files" there and they're all about those). And I checked the forums, and...
  5. L

    Changing a critters appearance - how? I have the graphics.

    Well, that's actually easy. I downloaded this thing here http://www.advancedrenamer.com/ (googled it, lol) and batch renamed stuff easily ^^ The naming format for the FRM's is XX YYYY ZZ, where XX marks male, female, hero, neutral and evil (I think), and the zz is the list of animations which...
  6. L

    Changing a critters appearance - how? I have the graphics.

    I've read about people using the coloured brotherhood armors to change the appearance of NRC guards, and I liked the idea and wanted to see how it looks and feels in game. So I found and downloaded the whole package (black, blue, brown, red, jumpsuits, everything), a batch file renamer and...
  7. L

    New animations 2

    Well, at least I got Sulik properly contemplating gun usage. He seems perplexed whichever direction he approaches the problem from XD If these aren't too horrible (and I can tell you I suck at this and they're way jigglier than they should be and stuff), I think I'm gonna arm tribals :) Might...
  8. L

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ^ Say, what's with the combat controlls? I'm using them all the time, and they're not all that buggy, 3 playthroughs in and no crashes related to them, and I think I understand most of the quirks on the user end. Who actually made that particular thing and does anyone know how it works and what...
  9. L

    New animations 2

    Say, has anyone ever made a full set of animations for tribals? I've dug up and sorted through most of what's in core and the RP in terms of animations graphics, and am playing around with them, and I've noticed that there are proper bald-head dude and long hiar dude "tribal" graphics in game...
  10. L

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I allready play it with endocores miria for real, perk per level, and party controlls. It's actually good enough that if you turn the difficulty dials and use the harsh installation the last two don't break the game in your favour at all. In fact, while I love his traps they are much, much more...
  11. L

    Karma from killing

    ^ Ty. Doesn't have to be moved or included in any discussions yet. while playtesting phoboses mod which is rapidly becoming RP++ anyway (in the latest changes you can now effectively trap geckos, like 4 realz with meat placed on traps. he even made mole rats respond to cheezy poofs like the...
  12. L

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    ^ Say I concur with Alec about 100%, the EPA could've been much tighter, and the problem with the items which don't do anything is more that they only appear in those particular locations. I think I could use the books from the Abbey for the flow fixes, though, as I added a bit of dialogue to...
  13. L

    Karma from killing

    The problem with the last suggestion is that communities are not uniform, and there are "lawful evil" communities like Vault City which are undoubtedly civilized only horrible, and the NCR which are also civilized but often have very corrupt officials. Things also kinda (but inconsistently) work...
  14. L

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    ^ Well for now you can really have a blast with phobos's mod, it has all my fixes and then some (been feedbacking on this thing a lot). As for radiation, phobos has mentioned it's an interesting idea to add radiation in places, for example whole Gecko untill you fix the reactor and stuff...
  15. L

    A review of the RP game progression experience and small tweak suggestions

    ^ Ty, I'll probably be rounding up some random bugfixes and stuff because phobos decided to include the gameflow fixes into his economy and rebalance mod so anyone playing that would also be able to test them (and well, if they get into RP they'll kinda be core). While playtesting his mod for...
  16. L

    Trouble with "aggro range" of critters.

    Right, so I'm playtesting traps for the Economy & Combat mod, and I like stuff about them but there's one thing keeping me from being able to use them in places where they would be most useful. Some critters "aggro" from a mile off regardless of sneak. It doesn't matter how traps work, it's just...
  17. L

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I think there's an option in the ddraw which forces them to play the idle animation when relaoding, might have something to do with that.
  18. L

    DarkFO Announcement

    Deffinitely. Whole entire things I've been wanting to do for ages would be easier not only to do but organize people with different skills to help do if it was easier. No joke.
  19. L

    Karma from killing

    I'm getting weirded out by this too, the more playthroughs I put in. Random robbers giving karma not making sense? Try this - you get the Raiders quest from an asshole (Seargent Stark) and you get rewarded for it by the biggest asshole in the game (Lynette, who otherwise gives the most...
  20. L

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Yeah, that's how it works... for now. It's either - or. I tweaked this in my gameflow fixes.
Back
Top