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    DarkFO Announcement

    ^ I'm loving this A LOT, but errr, hasn't bethesda often issued "cease and desist" orders on such projects? Working on a fallout-like game is kinda my dream though, so fingers crossed XD
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    Alt-Miria Mod Updated for Restoration Project 2.3

    Thank you! This must also be why I'm having trouble with Vic, and phobos (who has been working the mapper for the mod I'm currently testing) is certainly going to want to know about this. Thanks for the in-depth answer it's going to come in handy.
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    We've been discussing it the last few days, and I'm working on the crafter dialogues (tweaking them as a semi-native english speaker to make them blend in better), and I've also tested the early crafting progression and given some feedback. Lot's of tweaks on their way here ^^ phobos also...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Also, the "control party members in combat" option is stil using the old non-working command in the ddraw so you have to manually add the new command which is "ControlCombat=2" to ddraw. Should probably update that, too.
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    Alt-Miria Mod Updated for Restoration Project 2.3

    ^ Endocore it seems to me that Miria isn't compatible with RP (or rather the patch) as the changelog sayes you can now talk to Grisham after you've been married, and I've just tried it and I can't. This (still) cuts you off from a bunch of stuff. I fixed this issue internaly by simply...
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    A review of the RP game progression experience and small tweak suggestions

    Oh, here you go: - A dialogue option with Vic after you recruit him which puts Slaver camp on the map - Some dialogue with Slavers if you go there with Vic - Some changes to the dialogue with the bartender in VC - Some changes to the dialogue with the information centre guy which puts Abbey on...
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    A review of the RP game progression experience and small tweak suggestions

    No feedback at all? :( Did I not advertize it enough? Is it that terrible? What could i do to entice anyone at all to at least try the save games out? :)
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    http://www.nma-fallout.com/showthread.php?201429-A-rewiev-of-the-RP-game-progression-experience-and-small-tweak-suggestions&p=4021553&viewfull=1#post4021553 First build out, enjoy (hopefully and if we've managed to get all the bugs out).
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    A review of the RP game progression experience and small tweak suggestions

    Thanks for the support guys, and here's the first alpha build of this thing, finally: gameflowfixes alpha 1, download link: https://yadi.sk/d/6jTs17zcWy7mR INSTRUCTIONS: - not sure about mod compatibility, but it should work with vanilla RP. - make bakup copy of "data" folder - extract...
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    A review of the RP game progression experience and small tweak suggestions

    All right, update, hopefully final before alpha test build out: A single bug or strange interaction kept this thing from being out days ago. Since it was so strange I ended up rewriting and rearranging quite a bit of stuff with connor and the VV quest (still works the same, except the solutions...
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    A review of the RP game progression experience and small tweak suggestions

    ^ Don't worry, it's mostly a copy paste job with existing content to trim unecessary code, branch stuff out so you can easily minimize easily identifiable non-needed nodes while looking through it, . And the BH thing is the most important to me, other things after that, and the Brain after that...
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    A review of the RP game progression experience and small tweak suggestions

    ^ Wow, thanks for the praise - I'm still all talk and no alpha/beta builds out (it's juuuuust there... every day.) I'm ass deep in systematically plowing through the brain code (comments on everything, separate files open for old talk_p_proc, new_talk_p_proc, old node procedure listing, new...
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    A review of the RP game progression experience and small tweak suggestions

    @killap: But since Phobos is in Siberia and I'm in Croatia, whatever I do will have to wait untill tommorrow and now I'm itching to get the brain worked over. So one important question answer to which would make a huge load of difference: Can I, please, call the one-shot dead end nodes...
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    A review of the RP game progression experience and small tweak suggestions

    ^ Which is also why I wanted any contribution I ever do (and I don't intend to do too much, or even any more than this except possibly settling the score with the brain) to be modest, helpful, unobtrusive and the right thing, so it gets implemented into the core RP. O.O WoW. The only thing...
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    A review of the RP game progression experience and small tweak suggestions

    ^ I don't mind it being an optional install bundled with the RP, except that's just more of a hassle to update, and once bugfixed none of this stuff will be overly intrusive (or even intrusive at all). Ok, we'll have the most whittled down version ready after the final bugfix round tonight. How...
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    A review of the RP game progression experience and small tweak suggestions

    Thought I give an update on the situation: After a few days of bugfixing struggles, I went and did it - I mapped the whole damn Brain script out node by node and now I know what everything does. And yes, he is too omniscient and kind of makes the whole thing look like massive hand holding...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Both the SAD and the EPA are kind of over the top in terms of loot. SAD egregiously so, EPA somwhat less but still ridiculous. There's the old problem of all that loot becoming readily available through skill checks for no material investment - which then means you've invested in non-combat...
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    A review of the RP game progression experience and small tweak suggestions

    Well, the brain didn't provide an alternate path so much as he's a source of 3 different quests which otherwise each have their own sources, and you can't possibly mess anything up with him. The reason you didn't find him is because he was in no way properly linked to the game except being...
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    A review of the RP game progression experience and small tweak suggestions

    EDIT: They were backed up by guns before I changed it to grenades, it's the same situation. I'm just speaking metaphoricaly, before you deliver the weapons, the rats are in the way of getting servants. Once you deliver the weapons, the "servants" are in the way of getting rid of the rats...
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    A review of the RP game progression experience and small tweak suggestions

    ^ Well, I actually LIKE all the very in depth wall street and how self-interest can work for the common good rethoric stuff. It's very well written! I just have to make him less damned smart and "have it all planned out" because he's so smart and has it all so planned out that if you follow the...
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