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  1. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    @Irwin John Finster, @Mr Fish: Nah, it has become the Grand Buy Auto, (See that supercar? You can't steal to own it. Purchase it at our shop.), Adversary Modes noone plays, grind bank jobs all the day long with incompetent people or trolls to buy expensive stuff you don't really need, permanent...
  2. Polynoid

    Future Plans for Making Fallout 4 Fun

    I'd try an alternative start mod and minor item mod (t-shirt-jeans-sneaker outfit, wallet, keychain, shopping list, broken smartphone in inventory on start.) Or, i will start to explore and document routes capable of vehicular traffic.
  3. Polynoid

    Far Harbor DLC (leak)

    Ocean floor can be a scary place to discover even without postapocalyptica. Sadly, (or fortunately) Bioshock already happened. Imagine colonies of carnivore plancton eating boats... Mutated Orcas... Krakens... Raider Crabs...
  4. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    @Izak I agree on the writing part, the games always felt as the scenery revolved around the MC, Obsidian made a better job in New Vegas, creating a world to immerse in. However, the bugs were also present in New Vegas, the reason they missed the top rating by an inch. Also, is the user feedback...
  5. Polynoid

    No super mutants in Fallout 4

    Just as i wanted to say Minigun Orcs, i saw your post. :D Why wouldn't locals give Supermutants a different name, than the one was given to them by Master? Like Brutes, Muscleghouls, Savages or Megatards?
  6. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    @Spacemunkey, @Izak I can relate to this. War has changed. Fallout 3 was called by someone Oblivion with Guns, what of course did differ from original Fallouts, this is why i was grateful for New Vegas. Bethesdas titles are enjoyable in a way, but i draw a line between original Fallout lore and...
  7. Polynoid

    Wasted Potential

    So much posts i would have liked... Wasted potential in vanilla game is a potential for mods. On behalf of on-topic, wasted potential is not meeting a synth copy of yourself at the end of the game, which tries to take your place and angrily calling you a imposter. Upon his death, while...
  8. Polynoid

    Wasteland Workshop Released!

    So which mods does this DLC emulate? Sure the console guys would probably enjoy this little addition while waiting for console mod support...
  9. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    It is extremely plausible - for consoles. Probably a paid version of Mod Installer or something dumbed down like Rockstar Content Creator - snappable Vault elements for babby's first Vault (buy more unlockable vault elements with neon tiger textures) As paid DLC for paid mod installation. With...
  10. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    I get it, i get it. :D If i don't start bashing on Bethesda soon, i'm going to have a bad time. What about G.E.C.K., now? Do you expect it a something totally expected from Bethesda? Paid version, paid addons, restricted access and selfglorifying every week?
  11. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    I figured as much. Complaining always take place. I signed up for the beta, maybe we see some vehicle physics and better implementation of custom animations.
  12. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    and where they see profit, Bethesda fanboys see "Great content" Sometimes the expectations differ from the results, but so far, i give you the credit, as Bethesda called the "GRAB IT WHILE IT'S HOT!" stunt. Aren't we straying from the topic? How did the beta participants experienced the beta...
  13. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    I haven't said the company is my favourite. I even enjoyed the Fallout 4 as a FPS spinoff with crafting elements. What i see, is you are too eager to shove me in a fanboy shelf, too. Anyways. We had the precendent with Steam Workshop, also, there was a precendent that forced Rockstar to state...
  14. Polynoid

    So...Bethesda's Closed Beta testing the Creation Kit.

    You seem to dislike this company, TransgenderVaultDweller, as i have noticed. I give you credit, that Automatron and Wasteland Workshop were heavily inspired by RobCo Certified and other good crafting addon mods, but, even most basic functions like settlements in Fallout 4 were also inspired by...
  15. Polynoid

    Thoughts on Vault 114 and Subway

    While going through the "Unlikely Valentine" quest in Fallout 4, i picked up the conversation of the two Triggermen about the construction of the Vault. Without delving too much in spoilers, i refer to a remark of one Triggerman, that subway is supposed to be a rather unpractical place for a...
  16. Polynoid

    Things we learned from Fallout 4

    198. Realism is considered as overrated in Post-War Boston.
  17. Polynoid

    Introduce yourself! AKA the "Say hello" thread

    Hello, i am Polynoid, and i'm a wastelander. My first Fallout was F1, when i discovered i can't shoot mutated rats in real-time like in Diablo and then started to love the Action Points and the irradiated glory of Fallout lore. From all the games, i haven't managed yet to play the BoS...
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