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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I found that some of the options in the installer, despite being checked, did not activate the content in game. You can, however, change the variables in an editor which would activate the selected content. One that can do this is included with Fallout Fixt.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    My guess would be that since the vanilla game didn't allow Ian or Tycho to use energy weapons neither of them have it tagged and thus the skill is probably lower then the other combat skills. Thus, they're going with the weapons they know how to use well. Katja does have it tagged apparently so...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Good to know you're okay. I had almost given up hope! You're keeping one of the best games ever made alive & your work is heartily appreciated. I've noticed a few issues. If they've already been pointed out to you I apologize. 1.) Opting to restore Agatha to Shady Sands in the setup program...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Does anyone know how to revert the Pariah Dog fix so that you don't lose Luck upon it joining & gain Luck upon killing it? Killap explained to me how to do this back in the day but for the life of me I can't get the glitch to work on the most recent version. Thanks.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Sduibek, I just recently starting playing Fallout Fixt again after showing it to a friend and I must say I'm seriously impressed with all the new content. Every time I turn around I seem to notice some simple annoyance that is now fixed, such as the current/maximum weight in the inventory...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Dude! It's FALLOUT. . . How else am I supposed to learn how to survive a post apocalyptic future? - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Ha, I'm ALWAYS at my computer! - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I can help- I sent you email to that effect as well. Not sure which you check more often so I thought to cover my bases. - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    http://imgur.com/8EN1LP2 Still having problems with Duc- if I remove his msg file I don't get errors but neither will he talk about Shady Sands or take me there. Removing his script doesn't seem to change anything either way. Any ideas? Edit Removing SCRIPTS.LST seems to have fixed...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Moo, I say! 1.) When the resolution is set to 640 x 480 the title screen can't contain all the text at the bottom. - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Using the current version of FIXT: 1.) The text in the lower left text box for the Talking Brahmin encounter: You come across a heArd of wild brahmin. 2.) I removed Duc's script, started a new game and am still getting Error when I look at him and in his dialog. Edit I removed Duc's...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Using FIXT with the Good Old Games version properly shows addiction rather than craving, at least on the character sheet screen. - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Thanks for the confirmation! - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I had a thought on perks since you're instituting gameplay changes. Presently, there are several perks which have three levels and yet you only get seven perks. This makes the perks less then desirable in my view. But what if you condensed the perks that have three levels into just one level...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    1.) Any possibility of getting a temporary fix for Duc and other similarly affected characters? Or can I just delete your version of the file? 2.) Does FIXT work with the Macintosh version of Fallout? - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Presently, I'm using TeamX's patches along with the N.P.C. patch- not FIXT. But as your patch/modification is the best long term solution to these sort of things I thought I'd mention it. If you'd prefer I didn't continue to list issues as I find them on this basis I would understand. It...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    1.) When you return Neal's urn he says that the drinks will be free from then on but they still show up in dialog as costing caps. 2.) The Good Old Games version replaces every instance of the word addiction with craving. So, Nuka Cola Craving rather than Nuka Cola Addiction. Annoying. . ...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Fallout Fixt contains a screen refreshing program that solves this problem. It can also be obtained separately- but you'd have to Google that. The nice thing about Fixt is that the game is run via a batch file and so you don't have to run the game and then Alt/Tab to run the screen refresh...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Sorry about that. How's it coming with the next release? - Ryan Paul Fialcowitz
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    1.) Duc The Wandering Merchant's description & dialog are full of errors. 2.) The text for the Skilled trait runs outside of the box. - Ryan Paul Fialcowitz
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