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  1. Q

    Fallout 2 mod How do you mod perks?

    On the topic of perks, has anyone tried modding perks to be more useful? The ones that are soley skill bonuses are meh.
  2. Q

    How is Caesar's army not a joke?

    Rise, im talking about how a service rifle is better than the weapons that what legion recruits have. This is mostly from a lore perspective since the service rifle is a semi auto 5.56mm rifle which is much better than things like varmint rifles, single shotguns, etc.
  3. Q

    Fallout 2 plot holes?

    Yea, but still, you wouldnt go to the effort of moving the tanker to san francisco, which happens to be a city full of "mutant wastelanders" with fairly advanced tech (they even sell power armor there!). I mean, this would be like the US dumping an old carrier off the shore of Cuba after...
  4. Q

    Getting the most out of Fo2's companions

    There arent really any companion quests. There are quests to obtain the companion, but IIRC, the only quests they are involved in AFTER getting them were cut like finding Sulik's sister. Companions generally dont interact with you after you recruit them except for floating text lines which may...
  5. Q

    Weapon range : does it affect accuracy?

    From the wiki, the range penalty is determined by (PE*2) - 2 or (PE*4) -2 for weapons with the long range perk. Does weapon range actually affect accuracy then, or simply the maximum range? Most combat occurs at 15 hexes or less (especially indoors) so all those long ranged weapons with 30+...
  6. Q

    redding caravans bug

    The NCR->Redding brahmin run bugged out for me too. I think I did take a different caravan to NCR and tried to do a NCR->Redding Brahmin run. After I reached Redding, Hal doesnt appear so i cant collect my pay. I went back to NCR, and Duppo told me a caravan run was available, but Hal doesnt...
  7. Q

    How is Caesar's army not a joke?

    Sure, the legion has advantages going for them. So did the natives whom were conquered by Europeans during the colonial age (not sure if thats an actual official age, im referring to the time period when European settlers established colonies in Africa, etc). European armies were usually heavily...
  8. Q

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I was able to uninstall parts of the mod by : -Saving the game outside the SAD -Deleting the SAD maps from the save game itself using the f12se save editor (this reset the SAD to default when i re-entered it) -Replacing the scripts with the RP scripts (to remove the trapwire that triggers the...
  9. Q

    Fallout 2 mod What is your favourite ammo mod?

    If im not wrong, due to the way DR works (applied after DT), that means that AP ammo would mainly benefit high damage per shot weapons? P.S. I sent you a PM about your armorizer program, did you receive it?
  10. Q

    Fallout 2 mod How do you mod perks?

    Thanks, that worked.
  11. Q

    Fallout 2 mod What is your favourite ammo mod?

    I've been using "yet another ammo mod", but there is one major flaw to it IMHO. If the weapon base damage is high enough, then JHP is still better than AP. The p90c is a good example of this. 10mm AP has -4 DT, but but 10mm JHP has 1.5x damage. The p90c does 12 damage minimum, 1.5x of that is...
  12. Q

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Thanks, I see it now. Hmm, is there a way to get the companions to check for level ups based on the player's level? That way you could have companions join late and then level up to match the player. I find it really difficult to level some of the latter companions while its very easy to max out...
  13. Q

    A way to fix NPCs wasting their APs

    Same issue here...companions in particular keep walking closer towards enemies, which is bad because it gets them killed and prevents you from using AOE or burst weapons. Is there any way to make them use the APs to move closer only if they are using melee weapons?
  14. Q

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Strange, enemies almost never use bursts after i installed fo2tweaks... Does anyone know how the RP companion leveling works? I selected "always level", but they obviously do not level up everytime the player does. It gets much harder to level up late game companions since you level a lot slower.
  15. Q

    Nearly impossible to be evil?

    Most caravan encounters are extremely easy because you have several guards helping you. A "caraven fending off robbers/etc" encounter is extremely profitable...you can wait till both sides kill eah other off and walk in to loot the bodies. Anytime you need money, you can just walk around on the...
  16. Q

    Fallout 2 mod How do you mod perks?

    So the bonus to special encounters is a hardcoded thing? I thought it might be a stat modifier or some kind so you could just sum them up, but i guess thats not possible. What if i wanted to do something easier, like make the dodger perk have two ranks instead of just one? [29] // Perk 29...
  17. Q

    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    The problem with making every random encounter non winnable is that it just encourages saving/reloading since its all RNG based. Especially for caravan runs where running isnt really a solution. I think combat armor was fine, its just that metal/powered armor had ridiculously high laser...
  18. Q

    Fallout 2 Savegame Editor

    I found an easier way to fix it. Simply set gvar 633 to 0 and the car location to another map. It seems that if gvar 633 is 0 then the car location takes priority.
  19. Q

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    The encounter with kaga + 2 outcasts was right after i left arroyo and before I could get to klamath. Not sure if i was just really unlucky. Is there a minimum number of days before you can run into Kaga? The latter encounters with Kaga that foced me to reload usually involved someone dying to...
  20. Q

    FO2 restoration project seems to have some old bugs that arent fixed...

    I guess the game doesnt count a flamer in his first item slot as "equipped" for purposes of to hit calculation then. Only if its in his second item slot. I didnt steal from sergeant granite though...i mean, at that point, i have no reason to try and steal from him in the first place. Or did the...
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