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    Fallout 2 mod Fallout et tu - Release v1.11

    Very cool stuff, especially since this feature seemed improbable in the beginning. Even though this is still work in progress, here are two minor things I noticed / could be improved in my opinion: 1. The Barter button is a bit buggy. It does work, but when clicking it the first time after...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Yupp, solved it. Thanks! :) (Was just about to write that I found the cause in this option: ; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar. ; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Yeah, that's the correct one - the "Mod" folder you used before is wrong. You can delete the extracted files there - I don't know if they can cause any problems, but don't think so. (Just be sure to leave the files that belong into the Mod folder unharmed, though.) Edit, regarding the Pipboy...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Win 10. I usually don't use the build in zip extractor and have 7-Zip as my standard, so I never noticed any problems before this specific test.
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    Fallout 2 mod Fallout et tu - Release v1.11

    There is an "Edit" button, you know?
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    Fallout 2 mod Fallout et tu - Release v1.11

    You get this error when using the zip extractor that's integrated in Windows - just did a test and got it myself. Use 7-Zip or another third party program and everything should extract without problems. (I did a direct comparison between the Windows integrated stuff and 7zip.)
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    Fallout 2 mod Fallout et tu - Release v1.11

    Don't use the Desktop as the game location - or any folder directly related to Windows for that manner.
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    Fallout 2 mod Fallout et tu - Release v1.11

    Yes, it does. Just switched the resolution to 1920x1080 and left any other settings as they were - here is the result
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    Fallout 2 mod Fallout et tu - Release v1.11

    Here you go (Warning: Large resolution screenshots ahead)
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    Fallout 2 mod Fallout et tu - Release v1.11

    Just a heads up in case this is not considered a work in progress anymore: The latest repo broke the Pipboy: The note with the remaining days until the Vault will die is not aligned correctly with the rest of the image. (It's placed to low and also overlaps with the quest button, which is...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Can't be because "A small shack is all that remains of this area." :D
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    Fallout 2 mod Fallout et tu - Release v1.11

    The shack is not the main entrance to Vault 15. Here is the corresponding MSG file pointing that out: {102}{}{A small shack is all that remains of this area. Fortunately, your records indicate a secondary entrance to Vault 15 here.} Of cause, this is not represented in the maps at all, but...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I'm not aware of what content can be toggled in Megamod and what not or if every single aspect can be toggled, so that - if you want to - can disable everything and play the game without any alterations at all. If so, then where is the problem? Let's say someone modded the Burrows into Fallout 1...
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    Fallout 2 mod Fallout et tu - Release v1.11

    It's a fine line I think. For my part, I really like stuff like the Restoration Project, but I am not a big fan of the Megamod. I welcome added/restored content that was intended to be in the game, but didn't make it in due to time restrictions or similar problems in the development cycle -...
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    Fallout 2 mod Inventory Filter [Deleted]

    Great. Thank you very much! Edit some bug report: 1) Sometimes this happens after trading / switching gear between party members or containers: 2) In dialogue, the bars for sorting are sometimes not anchored in the right place, but instead at the top of the dialogue screen (Both of these...
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    UP and RP updates

    Does anyone here know if these fixes are included into RPU? - https://www.nma-fallout.com/threads/fallout-2-ending-bug.218161/#post-4343398 - https://www.nma-fallout.com/threads/fallout-2-ending-bug.218161/#post-4343676 (The one about the robot in the EPA is mentioned in this recent 0.9...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Don't know what the triggers are here, but it took a while before I reached Shady Sands for the first time, as I was traveling criss-cross over 3 quadrants vertically instead in a straight line. So if it's an ingame timer, that might be the cause. If I travel to Shady directly, I usually get the...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Strange - didn't happen to me (INT 9). I came back from the radscorpion caves after clearing them out. Seth informed me that Tandi got kidnapped in the meantime. I went to Aradesh, received the spear, then went to Razlo and only had the option to give him a radscorpion tail to create an antidote...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I'm talking about Razlo, the doctor, not Aradesh.
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    UP and RP updates

    If you click on the link in the first post and scroll a bit down, there is another link called "Changelog" Here is what's new for 0.9: (RP version) Version 9 General: Allowed all Kaga version to be knocked down. Added Party Orders to release package. Added missing "being hit" animation for...
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