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    Fallout 2 mod Fallout et tu - Release v1.11

    I think there is some minor bug with the item description of the Vault Locations Holodisk. The text is in pro_item.msg, but it doesn't display in the game. Some of the holodisk descriptions got shuffled around into their own .msg files, so maybe something went wrong on this particular tape.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Don't know if this is the right place to ask this question, but is there a way to force line breaks into a single text passage? Like making the game interpret "\n" correctly or something? Its a very minor thing, but I find some texts rather cluttered the way they are - especially item...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Indeed - thanks for the updates and your continued work. Could someone explain to me how to download the repo on github? I made an account and changed the url in TortoiseSVN, but I get the message that access to the repo is forbidden. Is this intentional or am I doing something wrong here? (I...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I didn't know how the game prioritizes armors, but as it's based on the proto files, my post regarding this can be ignored: I modified weapon, armor and critter files to be in accord with the Weapons Redone mod, so that must be the cause of this.
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    Fallout 2 mod Fallout et tu - Release v1.11

    Another bug I think: I just recruited Katja, stuffed my second Power Armor into her inventory and told her to use the best armor, but she doesn't want to change and keeps her leather jacket. Edit: After I told her to take off her jacket and removed it from her inventory, I could then tell her...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Ha, sorry. I'm on a new monitor with a quite big resolution and play the game upscaled, so it's not an ant farm simulator. Didn't account for that when taking the screenshot. :) On topic: Hm, that's strange. Can a map somehow get "corrupted" this way? Edit: Small bug update: The Guardian of...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Small thing: I don't remember if this is exclusive to this mod or already in FO1 vanilla, but it would be nice if Ian would only explain the stores in the Hub ONCE and not every single time I walk into them. :) Edit: Also, I found a gap in a sewer map in Necropolis: (where the cursor is)
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    Fallout 2 mod Fallout et tu - Release v1.11

    Minor bug report from my recent playthrough: The flavor text "In the corner of the room is a rat-sized tunnel..." from the meeting room in Vault 15 doesn't appear there anymore. Instead, it appeared when I entered the library in Vault 13 - so we have a bit of a mix up here... Also: The two...
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    Fallout 2 mod Inventory Filter [Deleted]

    Great. Thanks for taking the time looking into this. :)
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    Fallout 2 mod Inventory Filter [Deleted]

    Really great mod, I love it! One question though: I like to play with a disabled background in the dialog/barter screen, but doing so moves the "change character inventory" window a bit upwards and on top of the barter values. It then disappears from there when an item gets dropped into the...
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    New pictures for inventory items

    So, after several hours of running in circles I figured it out and it was the stupidest problem ever: The filename I used for the new FRM was 1 character too long. As it turns out, 8 characters are ok, but 9+ are a no go and turn the item invisible.
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    UP and RP updates

    Hey burn, thanks for your work. Its really nice to see that the Restoration Project isn't completely stuck in limbo anymore! One request if I may: Could you please add the missing installer options from RP 2.3.3 into rpu.ini so that no customizing options are missing? I'd personally like to...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Thank you! Really appreciate the help. :)
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I think I read about a fix for this, but I cannot for the life of me track the post down, so I'll ask it here: In the EPA on the third floor, there is is Mr. Handy that spastically rotates in the same place and grinds game performance to a lagging crawl. I'm positive that someone here made a fix...
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    New pictures for inventory items

    Well, this should be embarrassingly easy for you modders out here, but I'm a complete noob and struggle with editing a few inventory proto files. I'd like to change some inventory pictures with new FRM files, so I loaded up F2wedit and added the new FRM from "Tools > Add new inven *.frm". Then...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Well, darn. That's it for me then. Tedious work would be no problem, but I never worked with scripts and code before, so I'm beyond clueless here. Thanks for the answer, though.
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    Fallout 2 mod Fallout et tu - Release v1.11

    Hey Lexx, small question about the automatically closing doors in this mod. (GVAR_AUTO_DOORS_CLOSING=1) Is it possible to transfer this to Fallout 2 without much hassle? It's a minor thing, but I rather like it and would like to integrate it in my upcoming playthough(s).
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    Fallout 2 mod Fallout et tu - Release v1.11

    Yes, I did. Edit: Thanks for the Update in revision 774. Tested Agatha, the prostitutes in the Hub and getting Iguana Bob into jail - everything worked as intended. :) I'm not sure and maybe the question is better placed in the Fixit thread, but: Is the spy quest in the Followers of the...
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    Fallout 2 mod Fallout et tu - Release v1.11

    By the way: It would be cool to create the possibility to merge this with Fixit at some point - maybe via an Installer with several "restoration" options to choose from. I have a pretty hard time deciding wich version I want to play. :) (Not really, FO1 in the FO2 engine is far better, but I...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Just a small update, even if it doesn't help in tracking down this bug: I just found out that the memory error can happen everywhere. I downloaded the newest repo and loaded a save from the Hub. Switched city maps without problems but the error happened when leaving the Hub and entering the...
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