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    Fallout 2 mod Fallout et tu - Release v1.11

    By the way: That's the error I was talking about earlier. Happens when I install a fresh version and leave the Vault cave for the first time: When I load a save before leaving an THEN leave the cave, it doesn't happen again. Very strange...
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    Fallout 2 mod Fallout et tu - Release v1.11

    I just did a caravan run for the Crimson Caravan. First route (Hub to Boneyard) went normal, but after I decided to head back to the Hub immediately, the caravan encountered a group of raiders who exploded spontaneously for 999 damage without me ever doing anything.
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    Fallout 2 mod Fallout et tu - Release v1.11

    Ah, I'm stupid. Completely forgot about the Undat-stuff. Sorry. :oops: One thing that's happening to me though (since the first release) and maybe could be fixed: When leaving the Vault cave for the very first time after starting the game, it crashes to Windows. When I restart the game and load...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Thanks for the update, but there seems to be some issues with this release. I deleted the mod folder completely and did a fresh install. After starting the game, the intro of FO2 plays and the Vault cave walls are brown instead of blueish etc... Some files missing here?
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    Fallout 2 mod Fallout et tu - Release v1.11

    Thanks for the suggestion, but that doesn't help in my case. Switching do DDraw 7 in HR Patch did nothing besides making the screen around the cursor "wobbly" and therefore worse. And the only options available in sfall are 8 bit fullscreen, DX9 windowed and DX9 fullscreen. (3 other unnamed...
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    Fallout 2 mod Fallout et tu - Release v1.11

    Nothing to lose sleep about, but the subtitles are not displayed properly. (Didn't have this with vanilla or FIXIT.)
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    Fallout 2 mod Fallout et tu - Release v1.11

    Nice job! Really looking forward to replay this old gem with this mod. Just did a cheating run to test several features and noticed that the bike disappears after running out of power and later returning to the spot on the map. The map is right (bike outta power) but the bike itself isn't there...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    It's not much but I noticed two things during a quick test, just a few minutes into the game: - Max Stone has a Cheat Flamer with 1AP per use and 9999dmg in his inventory. - Every container I use triggers the bend down animation instead of 'magic hand' which looks weird on wall safes (clipping...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Hi Sduibek! I just tried your mod/patch compilation and played around a bit. I really enjoy the changes, but found a little bug with the Weapon Drop mod - if you even can call it a bug, since it doesn't effect gameplay in any way. I killed Seth in Shady Sands and got some strange text...
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    FALLOUT: A Post-Nuclear Role-Playing Game Restoration Mod

    Great stuff! I always hoped that someday a restoration pack for Fallout 1 would see the light of day :clap: It would be beyond cool to see the original Bonyard with the Rippers or the underground arena in the Hub. I'll check back often to see how thinks are shaping up. Definitely a reason...
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    Submarine Mod

    Honestly, the devs couldn't do it any better. Looks simply fantastic!
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    Win XP Blackout Patch?

    Hey, they do !! :D Just tried it a few minutes on Fallout 1 and it works like a charm. (Normally I do get blackouts after a few minutes playing the game.) Great find! I searched long and hard for a solution and you just present it to me on a silver tray. :clap: I did not try the Fallout...
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