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  1. xkcon

    Variety of questions (probably ongoning thread)

    I loved playing as a 'Jet Head' type character in fallout 2, and I seem to remember a thread somewhere out there dealing with drug entities, I tried to use the search but didn't get any results (maybe I did something wrong?!) My Real question is: did anyone ever successfully recreate 'Jet' for FOT?
  2. xkcon

    Incorporating new items into the main campaign.

    Ok thanks guys, The sprites aren't broken, there just UGLY. ok well that solves that. Now I suppose if I knew how to use a sprite editor I could delete that 'dark layer' or something like that... heh. Well atleast now I can get back to more important things...
  3. xkcon

    Incorporating new items into the main campaign.

    I tried to monkey with the colors in the entity editor and this is the brightest I could get them (see screenshot), conversely, at the thier darkest the sprites are completely invisible. [/URL] I tried deleting the sprites and re-extracting them from the bos file I have on my hard drive, but...
  4. xkcon

    Incorporating new items into the main campaign.

    yeah I tried base and fiddled with the slider bars, but ingame in the inventory display the entity is always black. are the pass keys the appropriate colors for you Req? I'm thinking that the sprites are corrupt somehow. I will try to delete them and re-extract them... thanks thats what I...
  5. xkcon

    Incorporating new items into the main campaign.

    I have a question that's kinda about new items and since I don't want to start a new thread, I'll ask it here... I seem to be doing something wrong or maybe my sprite files are corrupt, I just don't know. The problem is when I make a new Pass key entity, I choose the sprite 'pass key yellow'...
  6. xkcon

    Is it possible to make stat improving accessories?

    what about a way to award perks? I know you can change stats and skills with consumables, but when i tried to add a perk it didn't seem to work?
  7. xkcon

    Questions for a Map/FOT:R?

    Have you tried removing the 'mine' sprite with the entity editor? I know that this works in different situations such as floating speech and invisible actor entities, but i don't know if the mine will still trigger, because actor entities with no entity sprite cannot perform combat, but mines...
  8. xkcon

    Questions for a Map/FOT:R?

    As long as we're asking questions, Req, I have a question for your wisdom... As my mod grows closer to completetion, I'm starting to wonder about 'packaging' details. for instance; do you have to have the same directory structure for tiles to work, also what happens if someone tries to load a...
  9. xkcon

    Tough Guy

    I suggest that you use the editor and alter each mission -click 'is bunker' in each mission and then you can save during any mission in tough guy mode. you can edit all the missions that you haven't entered yet and the changes will still work. you still won't be able to save while your party is...
  10. xkcon

    Is there even anyone still modding/honestly playing FOT?

    As far as Modding goes I'm still VERY MUCH working on my project, and (now that my account has been reactivated) I will be making more of a presence here at NMA. Also I wanted to say that some of work done by Gunner of Shi, Req, MagnumOpus et al is very Impressive and definitely keeps me...
  11. xkcon

    FoT Trigger File Combining Tool

    Cool, I am very impressed with the work you've done here, and will most definitely be using this on my Mod, but I was wondering how to use it properly. I am confused, could you provide an example on how to append 2 files properly, including which slot to put the files and when to...
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