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  1. Silica Pathways

    Ashes 2063 Afterglow version V 1.06 has been released

    Alright, the door did work when waiting out until the strike itself, thanks for the tip :nod: Now onto Hard Reset... 8-)
  2. Silica Pathways

    Ashes 2063 Afterglow version V 1.06 has been released

    Running itself is doable, the 3 shotgun dude blockpost can be done with like 5-10% success rate, so I just have to save after it. Enemies after it are easier to dodge. Hmm, I'll try redoing it, thanks for the tip.
  3. Silica Pathways

    Ashes 2063 Afterglow version V 1.06 has been released

    Tried some more, reached supposed shelter, doors don't cycle (error), can't get in. Reached and tried river tunnel, invisible wall, can't get in there too. Would I have more hp, I would try rocketjumping wall near the shelter, but with 3hp that's not an option. Still k.i.a. therefore.
  4. Silica Pathways

    Ashes 2063 Afterglow version V 1.06 has been released

    I really like Ashes series (atmosphere, relatively more freedom than other Doom mods, wonderful music), but, sheesh, difficulty REAALLY ramps up in Afterglow, even on lowest difficulty level. Have to run to stop the launch in time - managed. Bullethell boss - ok managed with lots of quicksaves...
  5. Silica Pathways

    General Gaming Megathread: What are you playing?

    Currently playing Warhammer 40,000: Warpforge. It's a CCG game from Everguild (devs of Warhammer Horus Heresy: Legions) that has been recently released from early access. It's for free, all content can be gained by simply playing the game. Currently has 10 WH40k factions playable, likely more...
  6. Silica Pathways

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    I deleted the posts, since I had solved the issue myself - it turned out that the game directory had wonky permission setup, so I simply copied the bos.exe elsewhere, patched it and copied it back. I suppose normally the OS should have prompted the permission dialogue when patching bos.exe in...
  7. Silica Pathways

    "Stop Killing Games" initiative

    https://www.pcgamer.com/gaming-industry/if-1-million-people-sign-a-petition-a-ban-on-rendering-multiplayer-games-unplayable-has-a-chance-to-become-law-in-europe/ Current progress pretty good, considering that there's a whole year to get the 1m signatures.
  8. Silica Pathways

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    It's a blank white block. Where are the instructions ?
  9. Silica Pathways

    Comprehensive FO:T Engine Bug List (1.27)

    "fix coming soon" Has the "soon" happened in these 5 years or is the "soon" supposed to be in the next decade ?
  10. Silica Pathways

    When was the last time you played each respective Fallout game?

    I've only truly played Fallout 1 and 2, FT:BoS. Don't remember when I last played the first two, FT:BoS I might replay now, we'll see. I wouldn't mind playing Bethesda's Fallouts too, but usually it takes me a whole week to set up any Bethesda game with full mods, since they have those magick...
  11. Silica Pathways

    Introduce yourself! AKA the "Say hello" thread

    Hello. Weird thread. I mean, this forum is what iteration of NMA forum ? I definitely remember registering another account years ago (don't remember under which nickname). Then came a new forum, wiping away the old. Maybe that repeated multiple times, not sure. So technically we know each other...
  12. Silica Pathways

    Multiplayer desync problem!

    Since for some incomprehensible reason I'm not allowed to continue existing discussions of this topic I am hereby making a new one. So, 18 years have passed. Enough to make a babe, teach it code and let it code a patch that solves the out of sync bug. Therefore if so exaggerated solutions...
  13. Silica Pathways

    Multiplayer desync problem!

    No patch done for it in 18 years ? I mean in 18 years you can literally make a baby, teach him coding and you would end up with 18 years old coder who can fix the problem, not so ? :?
  14. Silica Pathways

    Fallout Tactics mod Turnbased Mod (2.2)

    Couple of questions: 1. Do I understand it correctly, this mod completely removes real-time from multiplayer mode (i.e., matches start and are always turn based) ? 2. Does only mod's maps work with it or can the vanilla and other maps also be used with it ?
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