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  1. Cubik2k

    New Fallout 2 World Map

    Pixote, thank you, really good job :D
  2. Cubik2k

    Why Throwing Knives Suck, and what to do about it.

    Changing weapons stats by f2wedit or mapper doesnt need start new game. Weapons will be updated. But be careful when you decide to edit weapons (or other items) stats with official mapper. Before editing you need to set "archive" attribute to *.pro files in Proto\Items files. After editing...
  3. Cubik2k

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Riel88, wait a short time, I will prepare mini+patch fixing AP ammo in RP v2.0 EDIT: upsss, I just checked pro files for Items, and I see there are small changes to AP ammo. Personally I do not like those changes because in vanilla Fallout AP ammo's mean always (dmg_mult / dmg_div < 0)...
  4. Cubik2k

    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Thank you very much Killap :)
  5. Cubik2k

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Nice new tools for modders. Thanks! Will Modder Pack v2.4.7 work with new sfall v2.6? I mean "compiler" from modder pack.
  6. Cubik2k

    damage formula

    Nirran, I propose better determining the AP ammo: /* Armor Piercing Ammo Bonus */ // if (attack_ammo_pid == 30) or (attack_ammo_pid == 33) or (attack_ammo_pid == 36) or (attack_ammo_pid == 37) or (attack_ammo_pid == 362) and (threshold > 0) then if...
  7. Cubik2k

    damage formula

    Nirran, do you need help with damage formula? I know a lot about burst etc things (thanks to Atom for explanation) and I could help in this damage script :)
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