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  1. M

    How to get critter weapon and inventory in sfall

    Is there a way to get critter weapon currently in use as well as it's inventory using sfall? Thx for help! P.S. PLEASE do NOT merge this post with my previews one! Please leave it alone as it is so everyone can easily see it! Thx!
  2. M

    Restoration Project and SFall script problems.

    How to get critter weapon info and critter inventory using the sfall? Thx for help!
  3. M

    Problem compiling FTSE.

    I'd like to compile the FTSE for Fallout Tactics. When i try to do it I'm getting en error: How can i solve the problem? I'm using MSVC 2019 on Win 10. Thx for help!
  4. M

    Restoration Project and SFall script problems.

    Is there a way to get CURRENT HP of the critter using sfall? Thx for help!
  5. M

    Restoration Project and SFall script problems.

    Is there a way using sfall to get the proto (critter, item) name and description as a string? I know there is get_proto_data and get_object_data but if i write val := get_proto_data(currObj, it_description); or val := get_object_data(currObj, it_description); i get a number instead of a string!
  6. M

    SFall source code.

    Thx for help. I'll try!:-)
  7. M

    SFall source code.

    I'm trying to compile F2 RPU source code (Release config) but I'm getting following error: DebugEditor.cpp(541,5): error C7553: inline assembler is not supported in a lambda inside: ... OnKeyPressed() += [](DWORD scanCode, bool pressed) { if (scanCode == mapGridToggleKey && pressed...
  8. M

    SFall source code.

    Thx:-)
  9. M

    SFall source code.

    Does the SFall source available on GitHub (https://github.com/sfall-team/sfall) includes sources for High Resolution Patch? Thx
  10. M

    Restoration Project and SFall script problems.

    How can i programmatically get currently set F2 window mode (window/no window and resolution) set by f2_res_config (I mean the F2 Resolution Patch)?
  11. M

    Restoration Project and SFall script problems.

    Is it possible to call/run external executable (program written in c++ for e.g.) passing it some parameters from F2 script using SFall? If so how to do it? Thx. for help!
  12. M

    Restoration Project and SFall script problems.

    I'd like to use the Format function to print a message on the screen. How can I get the proper string length to pass as a fourth parameter? As long as i know F2 engine uses variable - pixel size characters. Is there a way to get exact char width to calculate total string length for the width...
  13. M

    Restoration Project and SFall script problems.

    Can someone please help me correct the code to draw an image? Here is my code: create_win_flag("ArmorInfoWnd", 10, 0, 320, 200, WIN_FLAG_DONTMOVE); SelectWin("ArmorInfoWnd"); draw_image("../img/HR_SCRN_BG.FRM", 0, 10, 0, 1); All it draws is just black rectangle. The image isn't drawn!
  14. M

    Restoration Project and SFall script problems.

    Is it possible to draw a semi-transparent image with SFall? If the answer ids yes how to do that. Which function to use? Thx.
  15. M

    Restoration Project and SFall script problems.

    I'd like to write a script including a line(s) with a c-style cast operator int like below: damage = max[int(total_damage) - int(modified_DR * int(total_damage)), 0] There seems NOT no be an int operator and as far as i know F2 script have automatic type assignment. HOW can i implement the int...
  16. M

    F2 RPU and highlight items.

    I've already installed the latest (as far as know) F2 RPU (v26) but there i can't find the highlight items setting/entry in supplied ddraw.ini. Does that mean that this version of RPU DOES NOT include the feature and i have to install it manually?
  17. M

    Restoration Project and SFall script problems.

    Ok thx for info. Can You be also so nice and answer my second question please?
  18. M

    Restoration Project and SFall script problems.

    Is it a way to "fix" the problem of auto - stopping a player movement in F2? I'll explain what i mean: having a decent sized map when a player click on the destination point/spot the dude runs but stops after moving some specific distance. In other worlds when the distance is to long the dude...
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