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  1. M

    Using the BIS mapper to edit/create a new proto.

    Thx for pointing out the pro_misc.msg file. The reason was that i havn't got the data\text\english\game folder with pro_misc.msg file in it. When I've created the folder and added the pro_misc.msg file using the DAT Explorer everything seems to work now:-) Thx.
  2. M

    Using the BIS mapper to edit/create a new proto.

    I'm using the BIS mapper to create a new misc proto. I've configured everything as ColJack describes. When I add a new misc proto (by selecting an empty spot and clicking the edit) the mapper indead creates the new pro file in the data/proto folder BUT when I save & close and then open the...
  3. M

    Run BIS mapper in window.

    Is it possible to run the BIS mapper in window instead of full screen? If yes how to do that?
  4. M

    Using the BIS mapper to edit/create a new proto.

    As I've said in my previews posts I'm doing a new weapon for F2. I got stuck at adding a new projectile. I've successfully created and added a new misc pro item for a projectile but don't now how to assign a newly created frm for the projectile. I have the frm in the data\art\misc folder but i...
  5. M

    Using the BIS mapper to edit/create a new proto.

    Please HELP! Ok, somehow i get it working... Thx for Your involvement:-) Mayby You can help me in a new problem - Adding a new fire frame to a weapon?
  6. M

    Using the BIS mapper to edit/create a new proto.

    I'm creating a new weapon for Fallkout 2. Can someone please tell me how to add a new fire frame for a new or existing weapon? I've added a new frm file to data\art\misc and an entry to data\art\misc\misc.lst but not see this new frm in the BIS mapper proto editor nor in f2wedit when selecting a...
  7. M

    Using the BIS mapper to edit/create a new proto.

    As I've said now I have F2 just in C:\fallout2. Now when i click "done" on my new item proto in the mapper the new empty .txt file is created in the dev\proto\items and items.lst file in the data\proto\items containing only one entry: 00000532.pro. But there is NO 00000532.pro itself anywhere...
  8. M

    Using the BIS mapper to edit/create a new proto.

    Ok, I've moved the F2 to just C:\fallout2, but BIS mapper is located somewhere else in the fs. Where mapper should be?
  9. M

    Using the BIS mapper to edit/create a new proto.

    I'd like to make a new Fallout 2 weapon. I've followed https://falloutmods.fandom.com/wiki/Making_prototypes. I can create/edit a new proto in BIS Mapper by clicking in a new empty slot on the items bottom bar but when i click done the appropriate *.pro file isn't created anywhere (I've checked...
  10. M

    Fallout 2 - Proto Manager - DANGER!?

    Ok, thx, sorry next time I'll search more...
  11. M

    Fallout 2 - Proto Manager - DANGER!?

    I'have just downloaded the Fallout 2 - Proto Manager v1.2.1. To my supprise the Win10 Defender detected the utility as Trojan:MSIL/Remcos.ED!MTB !!!. Moreover when I've uploaded and checked the file ProtoManager.exe on virustotal serveral engines ALSO qualified the file as trojan, sth! I'm...
  12. M

    Compiling the SFall and Conflict detected error.

    Sorry for posting a similar thread to my previous one but i haven't revived a satisfying answer. Thx for help.
  13. M

    Fallout Restoration Project source.

    Ok, thx anyway:-)
  14. M

    Fallout Restoration Project source.

    Ok, thx Bro, sorry for that confusing question...:-( By the way maybe You can halp me whith the following problem: The NovaRain replied: It's because you're using debug builds (DevXP or Debug config). Can You be so nice and tell me more - if so if I need to use the debug version i can just...
  15. M

    Fallout Restoration Project source.

    Where can i find the source code (to compile in VS C++) for Fallout Restoration Project?
  16. M

    Compiling the SFall and Conflict detected error.

    So as long as I need to use the debug version i can just ignore this errors/messages and e=verythig should run OK?
  17. M

    Compiling the SFall and Conflict detected error.

    I've installed the latest Fallout2 Restoration Project v. 2.3.3 (https://github.com/BGforgeNet/Fallout2_Restoration_Project/tree/v21) and latest SFall source code (https://github.com/phobos2077/sfall). Now whe I've compiled the project and use newly created ddraw.dll on the RP I'm getting...
  18. M

    Glovz's Damage Fix formula.

    Where can I find the algorithm/formula for the Glovz's Damage Fix used in SFall? I'd like to study it how does it calculate the output damage.
  19. M

    Game quit hook.

    Ok, Thx:-)
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