Search results

  1. M

    SFall engine and transparency.

    "...until a few months" - does it mean that now is it somehow possible to have semi transparent graphic?
  2. M

    SFall engine and transparency.

    I'm using the sFall API to modify a game a little bit. My question is it possible to set the transparency level (e.g. to 50%) of the window created by create_win function?
  3. M

    Creating a new window inside HOOK_TARGETOBJECT handler.

    I'm using the scripts from the Fallout 2 Restoration Project (Fallout2_Restoration_Project-master\scripts_src). Can it be a problem?
  4. M

    Creating a new window inside HOOK_TARGETOBJECT handler.

    Thx. Sorry, but i'm getting a warning: exppoint.h - "The macro is redefined: #define EXP_CURED_FANNIE (770)" and error: upu.h - "Expected ';' at end of variable declaration" when compiling the code You have posted...
  5. M

    Creating a new window inside HOOK_TARGETOBJECT handler.

    By the way - is there an option to permanently set the font size in the Sfall Script Editor, because i have always click x-times to set the 90% font size every time i open the editor?
  6. M

    Creating a new window inside HOOK_TARGETOBJECT handler.

    OK, Thx:-), I've missed it;-)))
  7. M

    Creating a new window inside HOOK_TARGETOBJECT handler.

    Would You be so nice and please provide me the exact code for that since it just won't work on my machine?
  8. M

    Creating a new window inside HOOK_TARGETOBJECT handler.

    I'd doing some modding stuff with Fallout 2 using sFall API. I'd like to create a new window on the game main screen using create_win function when the user is hovering over the target object (enemy) so I've added a call to the create_win function inside HOOK_TARGETOBJECT hook handler like that...
  9. M

    Investigating critter under the mouse pointer.

    I'd like to rewrite a critters look_at_p_proc procedure to make there same stuff. What i need is the pointer to the critter currently under the mouse pointer. How can i get the critter pointer in the look_at_p_proc?
  10. M

    Inserting the new line in float_msg func.

    Ok, so float_msg is native FO2 engine function, right but what that vanilla script do really means and hot it relates/link to the original FO2 engine? Sorry, but I'm really curious.
  11. M

    Inserting the new line in float_msg func.

    NovaRain - can You be so nice and explain me how does the vanilla scripts relates to the FO2 engine?
  12. M

    Inserting the new line in float_msg func.

    Ok, please explain me the statement "...vanilla script function from FO2 engine"? If it's vanilla script why do talk about the game source itself?
  13. M

    Inserting the new line in float_msg func.

    So how can i get the source code of that?
  14. M

    Inserting the new line in float_msg func.

    Ok, thx. Sorry but I'll as another question here - is there a way to find & modify the source code for the float_msg function from sFall? Where can I find the source code?
  15. M

    Inserting the new line in float_msg func.

    Hello. Is there a way to find & modify the source code for the float_msg function from sFall? Thx. for help.
  16. M

    Inserting the new line in float_msg func.

    Is there a sFall function that allows to print a text on the screen given x & y coordinates?
  17. M

    HOOK_TARGETOBJECT hook not working.

    Ok, thx, that's work:-) But I'm still wondering if is there a way to modify/rewrite the float_msg function to respect the control chars?
  18. M

    Inserting the new line in float_msg func.

    Is there a way to modify/rewrite the float_msg function to respect the control chars?
  19. M

    HOOK_TARGETOBJECT hook not working.

    Sorry, but getting: Unknown name identifier overlay_create...
  20. M

    HOOK_TARGETOBJECT hook not working.

    Ok, thx Another question. Can You provide me an working example of the interface_print function? I've tried setting the text with all of the defined interface windows (WINTYPE_INVENTORY, WINTYPE_DIALOG, WINTYPE_IFACEBAR an so on) but in all cases no text was displayed anywhere...
Back
Top