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  1. M

    HOOK_TARGETOBJECT hook not working.

    Ok, but what/which hook i have to use to handle events: 1. hovering over a critter 2. clicking on the critter (not in a combat mode like with HOOK_TARGETOBJECT!) ???
  2. M

    HOOK_TARGETOBJECT hook not working.

    I'm running it in a global script. Testing ingame. Ok, i seems that I've misunderstand the hook triggering conditions (https://github.com/phobos2077/sfall/issues/293). It indeed does work with the inventory items but i'd like it to work for a scenery objects as i said a pot or a wall...
  3. M

    HOOK_TARGETOBJECT hook not working.

    And now when i click on an scenery object, say a pot and select "examine" nothing happens... What i'm doing wrong?
  4. M

    HOOK_TARGETOBJECT hook not working.

    I's just so simple, but ok, here You have: procedure my_item_desc begin display_msg("Item new desc"); end ... procedure start begin variable who, cur_dmg_thresh, cur_dmg_resist, color, msg, m; if(game_loaded) then begin register_hook_proc(HOOK_DESCRIPTIONOBJ, my_item_desc); end...
  5. M

    HOOK_TARGETOBJECT hook not working.

    I'm trying to use the HOOK_DESCRIPTIONOBJ hook but it seems to not work. I've teased other hooks (like the HOOK_TARGETOBJECT or HOOK_MOUSECLICK) and it does work.
  6. M

    Inserting the new line in float_msg func.

    How can i make a new line for the float_msg function? I've tried sth. like that: msg = string_format("val1 %d\r\n val2: %d", val1, val2); float_msg(dude_obj, msg, color); but unfortunately it doesn't break to the new line after val1...
  7. M

    Get critter armor info.

    Is there any mod/sfall function to use to get/display the info regarding enemy's armor?
  8. M

    Fallout 2 RPU highliht mod.

    Does the Fallout 2 Restoration Project, updated (by burner1024) include the highlight items mod?
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