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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Again, the answers you seek are in the modders pack. ;) 0x8241 - int get_npc_level(char* npc) get_npc_level also takes the npc name as an argument, and returns the npc's current level. Again, the npc needs to be in your party. And to add something to that; if you give an invalid...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Not quite what I meant by debug dll; the dll in the modders pack is still release mode, just with an extra #define. :)
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    ok, fixed the motion sensor crash, (which didn't happen with the debug dll, just the release one. Silly me for not testing with both...) added the new translations (thanks. :)) and changed from scanner->sensor.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Oh fun. I'll have to wait till tomorrow to take a look; bed time for me now. That's because I don't speak german or french. Someone will have to translate them first. They are in the in the example (english) translations ini in the example config files folder of the modders pack.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I'm not aware of any official way, although I'm surprised that there isn't one. Maybe I just missed something... Checking the critter base stats (rather than overall stats) might have worked, or maybe checking the proto directly. In any case, since sfall already has a inc_npc_level function, I...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Sorry I've not been around much lately. Blame these guys for giving me a job... I'm unlikely to ever be spending considerable amounts of time on sfall again. Done, and in svn. There's separate options to allow the motion scanner to be used while not held in a hand, to make the item highlight...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Can't remember exactly... The first project I did that needed me to learn asm was exe optimizer, at some point between 2003 and 2005, and my memory isn't that good. :P It's self taught in any case. The intel x86 reference manual, the nasm manual, and a few tutorial websites were enough. In...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    If that triggers either of the death anim hook scripts then you could script it, but I suspect that it wont, because if it was hitting that code then it should be playing the flamer animation already. It would be worth a test though. (Scripting every critter to have 1hp and every attack to be a...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yup, you're right. There's a conflict between that patch and the one that allows scripting of perk awards/awarding more than one perk at once, and the skilled trait patch loses. It'll be fixed in the next release.
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    Travel Time Way Too Slow

    I did indeed. There's no advantage to installing to a different drive over using a non-protected folder on C. And using somewhere in /users wouldn't really hurt fallout, unless you had a really long username and ended up going over the pathlength limit or something; it's more of a problem with...
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    Travel Time Way Too Slow

    If you don't know why not to install to program files, then I very much doubt the ini you've been editing is really the one in program files. You'll probably find that you've actually been editing the one in c:\users\[yourname]\appdata\local\virtualstore\program files\... instead. :P Whenever...
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    Travel Time Way Too Slow

    You've given no information about your setup, so I'm going to have to take a particularly big stab in the dark here: Have you made the mistake of installing fallout to the program files folder and are now suffering UAC issues, and not editing the ini you think you're editing?
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Are you sure? It would have been odd for me to make it work for base stats without the derived stats... <wanders off to check> Yes, it should work for any stat. Have you tried it? What happened when you did?
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    Fallout intro music / Ron Perlman audio

    The soundtrack to the movies is a part of the movie, not a separate file. I'm not aware of any existing tools to extract the audio component from the movie format that fallout uses. (That doesn't mean they definitely don't exist; it wouldn't hurt to look.) I would suggest you find a sound...
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    CRC32/MD5/SHA1 values for critter, master, exe & ddraw

    Re: Differences: critter.dat, master.dat, falloutw.exe, ddra This isn't sfall, it's something that GoG created. I've never looked at it to see what it's supposed to do, but from reports about the speed hit that comes from using it with Mash's hi-res patch combined with the way it's linked to...
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    AP displaying issue

    You could easily script something up to display your ap count at the start of each of your combat turns, and then each time your ap changes afterwards, while your ap+bonus move total was >= 10. It wouldn't really be the neatest solution though. For changing the interface, recycling the bonus...
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    Two quick questions (sfall and world map)

    Nothing for it then, you're going to have to learn to script. There's plenty of tutorials around, so start reading. define.h is one of the header files included with the mapper download.
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    Two quick questions (sfall and world map)

    Check define.h. 119 isn't actually a preexisting perk; it's the first available empty perk slot. That's a complicated question; it depends on the perk type. Some of this is documented on the wiki, but some of it is not documented at all, and I can't remember off the top of my head which perk...
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    Two quick questions (sfall and world map)

    The sfall modders pack contains an example file for each of those options. (There's one for the critical hit table, one for elevators, one for perks and traits, one for skills and the skill/stat dependence, and one for the derived stat formulas.) Look at them, and use them as a template for...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I just need to change the sfall music fix to only kick in if the music cannot be found on the original search path. Having it as an on by default option only made sense in a pre-GoG world, so I should have fixed that long ago... I'll make sure to do that for the next release.
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