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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Re: 2 new locations Actually, I meant the problem not mentioning the name of Sulik's sister. I beg to differ. There are not 100 such locations - but only 2 of them, since they're already referenced to in the game. The other 88 would be pure inventions, but JUST these two would be...
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    Targeting?

    And they've given absolutely no explanation to that?
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    Fallout: A Post-Nuclear War role-playing game bugs

    Sorry, I meant the details. While you at F2 scope into practically every possible imaginable thing, I made a test and your guide didn't help a lot my friend (I already completed the game). Plus, I've noticed between 30 and 50 bugs in the game. In free time I'll e-mail them to you so that you...
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    Targeting?

    Well shooting fingers wasn't quite a possibility in the previous two Fallouts. And again, why are they removed? EDIT: Apparently, no.
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    TeamX dead?

    And what does it do?
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    Targeting?

    I heard that the possibility to shoot in the eye or the groin in F3 has been replaced with the shooting the fingers on the right & left hand? By why?
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    TeamX dead?

    That's F2. And it's *a demo* as well.
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    Fallout: A Post Nuclear role playing game size

    My MASTER.DAT is 333 MBs and CRITTER is yeah, 150. Per, how's yours? It's a fresh not-yet-played install.
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    Fallout: A Post-Nuclear War role-playing game bugs

    That's too bad. ;( 'Cause TeamX's work on F1 seems to be dead, and they update it every one or two years anyway. So practically you do in months (or even days) for what TeamX would need probably around a decade or so. :crazy: EDIT 1: I've also noticed that there's a lot more unfinished...
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    Any stuff related to unofficial F2 patches goes in here!

    Re: Key Card... sucks :oops: EDIT: No hurries, but if the final patch is complete, why don't you upload it killap? I'm just waiting for that. ;) There's no reason to delay it because of the expansion if you only plan to upload both in a 'grandiose manner'. Bunk me in the head freely if...
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Re: 2 new locations Well how will you then solve the problem? What makes you think that the devs didn't want to include Dayglow at all? They did - in the same manner like they, afterwards, decided not to develop the Abbey. Some things they dropped early on (like the intelligent Super...
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    Any stuff related to unofficial F2 patches goes in here!

    Re: Key Card... sucks But I can't get the card without working for the Duntons now, right?
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Re: 2 new locations The designers probably intended the two locations when they thought of the game, and never created them at all in the end. However, it is without doubt that they belong to the F2 universe.
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    Any stuff related to unofficial F2 patches goes in here!

    Re: Key Card... sucks No, no. Your patch fixes the possibility to both scare off the Duntons and Torr. That way I nullified the bad thing so far. :mrgreen:
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    2 new locations I thought about including Dayglow in the expansion, but as a new location, it would demand loads of work. Maxson also sounds attractive, but unlike with Dayglow, the information provided is far too little to construct it, so I don't think it's quite possible. EDIT: Isn't...
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    Any stuff related to unofficial F2 patches goes in here!

    Key Card... sucks So to be able to do the thing in killap's expansion, now they'll be no choice but to scare Torr for the Duntons? That's too bad (I always play Knightly characters).
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    TeamX dead?

    They've been making an 'update' to fix/fill the game (v1.2.5). According to their statements, it was nearly finished and v1.2.6 was announced 'very soon'. The buggy patch has not been updated for almost two years.
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    TeamX dead?

    Is TeamX down? They seem to have stopped all Fallout activities...
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    Fallout: A Post Nuclear role playing game size

    I have installed the original (v1.0) of the game (US version), and then the semi-official Interplay v1.2 patch (which includes the official v1.1 patch) for the English language version and I've noticed a little buggy thing. The game occupies a bit under 570 and a half MBs of my disk size -...
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    Any stuff related to unofficial F2 patches goes in here!

    Not quite. Remember the controversy regarding the (mis)spelling of Grisham's name by one NPC - intentional or not?
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