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    Better Random Traders (for RP)

    You should pass this along to killap. This a fix more than a mod and thus should be included in the RP by default IMHO. :)
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Once again a small fix was made to the mod and the first post of this thread has been updated. I also think I may have a method to allow for X and Y values to be any value greater than 0, but if you download and modify the calculator then you'll see as the X and Y values go up the less...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    @lujo If you check out Jim's thread --- http://www.nma-fallout.com/showthread.php?200002-Jim-s-Mods-Discussion-amp-Bugreports --- then you'll see how he's decided to balance things out.
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    FO2 Mechanics Overhaul Mod

    I meant the weapons min and max damage values.
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    FO2 Mechanics Overhaul Mod

    Some feedback: The lack of useful skills, attributes and perks: SPECIAL: I like what you've done with the stats, but have you looked at how the penalties affect the player early on? If the penalties are too great from any one stat then all player builds become the same. I've been trying to...
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    FO2 Mechanics Overhaul Mod

    Jim, it might be about time for you to update the first post of this thread to reflect and detail your most recent decisions. I've been rereading this thread and the thread over at rpgcodex, but I have been having a hard time following everything clearly. It's difficult to provide any...
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    A review of the RP game progression experience and small tweak suggestions

    Just to play devil's advocate a bit; given that the RP adds locations originally intended, this should allow for balancing tweaks to any and all other quests in the original game to adjust for game progression/flow. Given that one might consider certain decisions/changes were made to the...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    NovaRain identified a small bug in my mod - now updated in this file: http://di.proximitystore.com/assemblyCode_2.txt The cpp file version has been sent to Timeslip to be used to update sfall with. Thank you NovaRain for continual testing and feedback! :) Hopefully Timeslip can provide killap...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @Darek NPC level up means a new proto file is referenced correct? So is that what might be the problem with perks being lost on level up?
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Fixed link in first post. :oops:
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Updated first post in this thread with updated link to updated script and ini provided by NovaRain. Thanks again NovaRain! :ok::salute::)
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    FO2 Mechanics Overhaul Mod

    Small suggested changes: Sneak: AG*3 + LK Steal: AG*2 + PE + LK Barter: CH*2 + PE + LK Leadership: CH*3 + IN Speech: CH*2 + IN*2 In my mind, even the most skillful have a little luck on their side. Leadership and Speech while absolutely influenced by charisma, need some intelligence...
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    FO2 Mechanics Overhaul Mod

    The idea for sneaking sounds like overkill, but if you are going to go down this road then you'll need to take into consideration the material type of the armor the player (and possibly party members) is wearing. Ex. the player may be walking on stone/grass but while wearing power armor (metal)...
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    FO2 Mechanics Overhaul Mod

    I applaud what you want to do, but now the game balance gods are getting worried. You need to limit what ammo is available, not just in quantity but in type as well. I would suggest choosing only a few weapons to offer such ammo diversity. Or if multiple ammo types for all weapons is a must...
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    sfall script editor

    Might you have to escape the periods? play_sfall_sound("Patch000\.dat\\sound\\SFX\\geigerhigh\.wav",1);
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    FO2 Mechanics Overhaul Mod

    I'm not sure where the problem is - if an npc or player has no melee skill then tough not having any defensive skill against a HtH or Melee character. Yes a Melee character/player gets to enjoy a defensive skill bonus and armor but they can't shoot worth a damn. What I'm trying to say is...
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    FO2 Mechanics Overhaul Mod

    I don't think there should be any defensive bonus given to a melee character when facing character using firearms, any defensive bonus should be restricted to when the melee character is facing another HtH or melee character.
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    FO2 Mechanics Overhaul Mod

    I like this a lot. Feedback: Correct - Plasma and Pulse should be big guns If Plasma and Pulse stay big guns then this should not be needed. I like this but breaking "Blocking" out feels strange because when I think of "Melee", to me it means everything to do with hand weapons (offensive and...
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    Changing the Damage Formula (aka, not this shit again...)

    Just a quick comment, if you are using assembly then values will have their remainder dropped. (ex. 1.9 = 1, 0.9 = 0) It doesn't matter which assembly language commands you use for division, the loss of the remainder remains the same. This is why I had to develop a work around.
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    FO2 Mechanics Overhaul Mod

    I still think there should be a roll in there somewhere where the critter just says fuck it to how low their chances are of winning a fight and goes for it anyway. Or maybe IN of the critter plays a part, but are there many if any critters with 4 or less IN? Sorry I thought I was done, I...
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