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    FO2 Mechanics Overhaul Mod

    I stayed conservative because I was worried some critters might become too difficult compared to the player's expectation from what the original game set, plus those values you focused on would be in addition to what had been set for the critters base DT/DR value. I also get why randomization...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    @Jim List: .223 FMJ --- ammoX: 2 ammoY: 1 ammoDRM: -5 .44 Magnum FMJ --- ammoX: 2 ammoY: 2 ammoDRM: -10 .44 Magnum JHP --- ammoX: 2 ammoY: 1 ammoDRM: -10 .45 Caliber --- ammoX: 2 ammoY: 1 ammoDRM: -5 2mm EC --- ammoX: 1 ammoY: 3 ammoDRM: -20 4.7mm caseless --- ammoX...
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    FO2 Mechanics Overhaul Mod

    @Jim I'm still at work so I haven't had a chance to review things thoroughly, but when you list single DT and DR values are you saying these values would be for Normal type damage or for all types of damage? Maybe I misunderstood something in my quick glance. I like what you've done with the...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Sorry no list of values currently, I'm at work so I will not be able to get you a list till later, but if you can use the html/javascript file then it's all right there. :D Let me know if you still want the list though. ;)
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    Definitely still need it. :) Thanks for asking!
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    Jim's Mods Version 1.48 (Now Compatible with RP & UP)

    Agreed! :D Great work Jim! :ok:
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    My new mod is not in the version of sfall that included with the RP as yet. @killap You may want to ask Timeslip to provide the next version before you push out the next version of the RP.
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    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    @Mash I mentioned this in the sfall thread, but I thought it was worth adding here as well, SDL 2.0 and its improvements: http://wiki.libsdl.org/moin.fcg/FrontPage Simple DirectMedia Layer What is it? Simple DirectMedia Layer is a cross-platform development library designed to provide...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @Timeslip Not sure if this could apply to sfall, but I just read about SDL 2.0 and its improvements; just released, thought it was worth mentioning here: http://wiki.libsdl.org/moin.fcg/FrontPage Simple DirectMedia Layer What is it? Simple DirectMedia Layer is a cross-platform...
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    FO2 Mechanics Overhaul Mod

    Hi Jim, I thought I would add my idea for derived DT/DR values here given if it were to be implemented, it would have to be by you or someone else. I have looked into the scripting and it's beyond me. :( Anyway, the idea is below minus calling out which critter ids fall under which groups...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    @Krensada There is a way to change the frequency of encounters; unfortunately I cannot recall which file it is, but it's something that can be easy modified with a simple text editor like notepad. That should help somewhat. @Brunzer I don't believe that killap changed anything about the...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Just to understand this a bit better, is it a scripting issue or an engine issue? IMHO any items that are equipped by a npc should probably not be available for barter.
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    FO2 Mechanics Overhaul Mod

    I've never dealt with the to hit calculations before so I'm not as familiar with them as you, but I am assuming is that we're talking about the new calculations that you have derived and yes I am saying that AC mod value of ammo be used in a new way that would be completely determined how to...
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    FO2 Mechanics Overhaul Mod

    I was just rethinking AC again, I agree at this point that it's probably best to leave it out from armor. But it should still make some sense as a factor with ammo. If AC were used as a positive factor in the to hit calculation for an ammo type that had a wide area of affect, then AC could be...
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    critters and armor question

    I have been trying to think of a way to have the DT and DR values derived instead of being static. Another question; do all critters have values for skills (i.e. Science, Repair, Outdoorsman) or just the basic stats (S.P.E.C.I.A.L)? I guess even if critters didn't have values assigned to...
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    critters and armor question

    As most people know, when I say critters I mean all humans, mutants, creatures, and robots that are not the player or companion characters. I've always been unsure, in regards to armor; and I guess that would only apply to humans and mutants, is it possible programmatically to determine what...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    http://en.wikipedia.org/wiki/Parable_of_the_Good_Samaritan A "good samaritan" is a reference to the parable above, in general terms it simply means a good person. EDIT: "a good Samurai-itan guy" --- is a just a play on words
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    FO2 Mechanics Overhaul Mod

    I think we're going to have to agree to disagree on how DT and DR are used. Have you reviewed what my fix/mod? I can understand what you are saying about ammo but now I think we're getting close to the argument of; is this a game or a RL sim, I have always been on the side of game. Meaning...
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    Fallout 2 mod F2: damage calculation change, a FIX v5

    To the best of my understanding, any adjustments that are made to any of the values used in the portion of code I've modified, are made before hand. So when those values are used in this portion of code they are final/adjusted.
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    FO2 Mechanics Overhaul Mod

    Well we might consider that in F2 it's actually the DR value that does the most reduction. If you compare the late game weapons damage range and the all the armor's DT values, you'll see that DT isn't doing as much as you would think. Also, armor DR could be thought of as the average damage...
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