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  1. President_Peaches

    Nicest Place to Live in the Wasteland?

    In a farming village you don't have to worry about malnutrition and everyone usually looks out for one another, so I would have to say Shady Sands in F1, Modoc or Arroyo in F2 and Goodsprings in New Vegas. Though, these little rustic towns are really vulnerable to bad harvests and opportunist gangs.
  2. President_Peaches

    Which Fallout Was Better? (2018)

    New Vegas with (updated) F2 mechanics and graphics would pretty much be the best thing in the world.
  3. President_Peaches

    The Fallout universe is the 1950s!

    Power armour, as well as the power fist and ripper are heavily inspired by Warhammer 40k, so you could put it in Fallout's pulpy 80s influences. Looking at the comparison of those two cityscapes, it is more understandable that ignorant reviewers thought that the bombs dropped in the actual...
  4. President_Peaches

    Boxcars, why no Stimpaks?

    Just to add to my previous post- I disliked the ability to craft stims from broc flowers and xander root in Fallout 2 and NV as it clashed with the impression I got about them from the first game, pushing them a bit closer to a magic healing potion. I understand that broc and xander are some...
  5. President_Peaches

    Boxcars, why no Stimpaks?

    Stimpaks weren't originally supposed to be magical healing potions, as they couldn't heal broken limbs, poisoning or radiation poisoning. I always thought of them as some sort of emergency preparation that contains adrenaline, plasma, pain-killers, blood clotting agents, something to speed up...
  6. President_Peaches

    The Fallout universe is the 1950s!

    The pre-war world is not exactly as they imagined the future to be in the 50's. Utopian sci-fi of the time usually imagined that technology would bring world peace and prosperity (with any questions of social inequality quietly ignored). Pretty much the exact opposite of the Fallout world.
  7. President_Peaches

    The Fallout universe is the 1950s!

    The utopian retro-futuristic vision of the future is really thematically important though, as well as being a big part of the look and feel of the series. Its just not like how Bethesda has bastardised the series into being, there's a huge amount of different sci-fi influences. I would still...
  8. President_Peaches

    The Fallout universe is the 1950s!

    And that's why the Institute and its replicants don't belong anywhere near the Fallout universe.
  9. President_Peaches

    The Fallout universe is the 1950s!

    The aesthetics, the whizz-bang tech, and the music on the radio may be distinctly vintage, but there's no way the sex, violence and moral ambiguity in New Vegas would have been allowed in a 1950's movie due to the Hays Code. The Fallout series has always looked at the post-WWII dreams of the...
  10. President_Peaches

    Which Fallout Was Better? (2018)

    Even as a big fan of New Vegas, I've got to totally agree with this point. Compare the President of the NCR in Fallout 2 as compared to NV- Kimball is an intergral part of the main storyline, and only appears in the game at that specific point of the quest, while Tandi is in her office...
  11. President_Peaches

    The Fallout universe is the 1950s!

    Fallout uses imagery from the post-WWII utopian visions of what the future was going to be like, but there is no way that the pre-war America (or the rest of the world) was utopian, with all the wars, peak oil, social unrest, toxic pollution and horrific human experimentation. One of the first...
  12. President_Peaches

    Mr. House - Fallout's take on an Ayn Rand Hero/Protagonist?

    He is the Fallout universe's version of the Charles Foster Kane archetype, which was influenced heavily by Hughes. However, House is also inspired by Walt Disney- he bears a strong resemblance to Disney with that tache, he is the secretive overlord of a theme park (for adults), and his...
  13. President_Peaches

    The Fallout universe is the 1950s!

    One of the most annoying thing about the kiddies who have only played the 3d Fallouts is that they insist that the Fallout universe, both pre and post-war is stuck in some sort of 1950s stasis. Sometimes firearms in New Vegas are labelled not "lore-friendly" because they were designed more...
  14. President_Peaches

    Rate the avatar above yours.

    1 like= 1 prayer/10
  15. President_Peaches

    Karma system (Needed or wasted)

    That's an interesting idea, but surely it would nudge players towards a wholly good or wholly evil playthrough? Though with the neutral option always being there, and then being able to change direction from there, then there is always the chance to fall or redeem your character.
  16. President_Peaches

    Should a solo main character have an excuse to start in a vault jumpsuit?

    Even though it is justified by the backstory, getting the vault suit in Fallout 2 annoyed me, but mainly because I think that the tribal sprites look cooler. Getting the vault suit at the beginning of New Vegas just feels arbitrary, and makes your Courier stand out like a sore thumb in the dusty...
  17. President_Peaches

    Attitude Towards Mutants and Ghouls

    There is that NCR guy that wants all his ghoulified former comrades "put out off their misery" and the residents of Novac just want the ghouls gone by any means necessary, but these scenarios specifically involve ferals. There is not any casual discrimination at all in the Mojave. On the other...
  18. President_Peaches

    Attitude Towards Mutants and Ghouls

    The more different someone appears from the "norm" the easier it is to "other" them. So even without the connections to the Master's soldiers and man-eating ferals, it makes sense that people as alien and repulsive looking as ghouls and mutants would be discriminated against. It seemed odd to me...
  19. President_Peaches

    The Courier's brain is the craziest part of OWB

    Your brain being its own person is definitely the zaniest element of a DLC that revels in the loopier aspects of the universe. It is the most Fallout 2-like part of NV in its humour, but with it's connections to the rest of the game's story and heavier emotional impact, I think it works better...
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