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    Fallout tactics mod in Unity3D

    It is indeed the map from the campaign, loaded from the .mis file directly. I am only able to load the tiles from the mission file, not the dialogs/items/quests/triggers. But it is enough for me because all these I will do differently. About turn based, I will not have it because it would not...
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    Fallout tactics mod in Unity3D

    I just put together a demo build. Because I get the error "Post denied. New posts are limited by number of URLs it may contain and checked if it doesn't contain forbidden words." everytime I try to put a link in my post, I put it in my sign. It's a zip file that you need to unpack inside...
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    Fallout tactics mod in Unity3D

    I'm glad you find it interesting. I will try to answer all your question below: 1. Do you plan on converting FT triggers into your unity based FT? The .mis file format is not documented anywhere, except for the "map data" part (the tile positions) that I only found described in the freeFT...
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    Fallout tactics mod in Unity3D

    For some time now, I'm working on importing tactics' assets in unity3D to support more modding than available with the original engine. Today I have enough stuff done to show a very basic idea of that it looks like and explain what I want at the end. What is working: - Loading all asset formats...
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