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  1. notdefix

    Looking for Play Testers

    Updated the mod, new version added to OP.
  2. notdefix

    Looking for Play Testers

    Thanks for the feedback so far. I've found a bug with the jammed door in the airlock and I'm trying to sort it out (will post a new version when it is fixed). I don't get the camera starting in the middle of the room. This is obviously a bug, but on my side it doesn't show up :-( I don't know...
  3. notdefix

    Looking for Play Testers

    I've posted a beta version. I would appreciate any and all feedback.
  4. notdefix

    Looking for Play Testers

    I've posted a beta version.
  5. notdefix

    Looking for Play Testers

    Is it rebalancing? I did my best to keep the difficulty of the map about the same as it used to be. I did make sure the map is now consistent with how other (vanilla) maps work (i.e. you can, for example, now also use Electronic Lockpick MKII on the elevator door). Are there more skill checks...
  6. notdefix

    Looking for Play Testers

    Update the OP.
  7. notdefix

    Looking for Play Testers

    Ok, that resulted in less interest than I had hoped for :-)
  8. notdefix

    How to check for radiation resistance

    Hi, I've a script that calls: radiation_inc(dude_obj, RADIATION_AMOUNT); But this seems to increase the dude's radiation, irrespective of radiation resistance? How do I compensate for radiation resistance?
  9. notdefix

    Looking for Play Testers

    Vanilla
  10. notdefix

    Looking for Play Testers

    Hi, I've nearly finished my minor mod: Toxic Caves Redux. The mod replaces a single location (the Toxic Caves) in Fallout2 with a modified edition of said location. I'm looking for people who would like to test the mod and try to provide feedback and/or find bugs. If interested, please PM me...
  11. notdefix

    Fallout of Nevada

    The message files are plain text files. The only thing that sets them apart from .txt files is that their extension is .msg and that the all the snippets of text are numbered. The first thing (.msg extension) is of no consequence: the files can simply renamed into whatever is handy for the...
  12. notdefix

    Proto Editors

    I've used BIS Mapper for creating new proto files. You need to set librarian=1 in your mapper2.cfg file. Then just select the 'blank icon' at the very end of the category you want to add an item to and click 'edit'. A dialog should pop up in which you can edit the newly created .pro file.
  13. notdefix

    Dailogs: reply concatenated message?

    thanks. Didn't realise I could pass in a string where an integer was expected.
  14. notdefix

    Dailogs: reply concatenated message?

    Hi, I'm trying to set up some dialog. From what I gathered there is the following options to make a critter say something: Reply(msg_num); -> alias for: gSay_Reply(NAME, msg_num); gSay_Message(msg_list, msg_num, reaction); -> not sure how this differs from...
  15. notdefix

    How hard a skill check is hard?

    Hi, Are there any guidelines as to what skill check bonuses/penalties make a skill check easy/medium/hard for certain skill level? In my specific case, I have a jammed door that needs to be somewhat difficult to open (using a crow bar). do_check(source_obj, STAT_st, MODIFIER) I've tried with...
  16. notdefix

    Can the panel of an elevator be changed

    Wouldn't that change the artwork for all elevator instances that are set to use the same art?
  17. notdefix

    Can the panel of an elevator be changed

    Is it possible to change or replace the panel image that is shows up as the panel of the elevator control panel. More specifically, can it be replaced with a different style, for example, the rusted edition instead of nice and shiny version.
  18. notdefix

    How to enable Debug mode on Fallout2 engine

    Which is a website reported to contain malware.
  19. notdefix

    How to enable Debug mode on Fallout2 engine

    I'm not using sfall, I'm using the plain old Fallout2 (v1.02) engine. I tried the download link at the wikia page you linked, but the link is, unfortunately, dead.
  20. notdefix

    How to enable Debug mode on Fallout2 engine

    Hi, I can get BIS mapper to run in debug mode, but I can't seem to figure out how to get the actual game to spit out debug info. I've read that it needs a patch, but I can only find a patch for Fallout, not for Fallout2. Is this patch indeed required? and if so, where can I download it?
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