"I mean, I’m not one of those “get gud” shitheads and I think difficulty settings are obligatory for all games. But a single joke at the player’s expense is hardly worth 17 goddamn paragraphs of text.
"This is a bad take on a non-issue."
"In other words, you felt peer pressure from a game and now want all of us to peer pressure gaming companies into making game that doesn’t peer pressure you back?
Talking about the Kotaku article? On one hand, I like how something like Deus Ex: HR did it where you have a difficulty that's basically "I'm Here for the Story," one that's "I Like a Challenge," and one that's "I Hate Myself." On the other hand, I really like the tongue-in-cheek difficulties of...
I've tried literally _every_ solution I could find for BF1942. NOTHING has worked. As for Day of Infamy, I've heard it's less like BF1942 and more like Day of Defeat, which is a good game, but not quite what I'm looking for.
Hey, the more choice, the better. SOMA was more atmospheric than jump scare-focused anyways, from what I heard, so this shouldn't be too much of a radical shift.
You mean total bullshit owing to poor controls and terrible level design existing _solely_ to take your quarters despite most versions of these games being home releases, not arcade releases? Yeah, I'll pass.
Assuming the game expects me to play on normal difficulty, then any game where the true ending is locked behind Expert mode is total bullshit. Castlevania Bloodlines had this issue horrendously. Ghost and Goblins, too.
For an action game, I kinda want to see the armor of protective gear on your character to go up as the difficulty lowers, so at the hardest difficulty, you're wearing basically no armor, just normal clothes, while at the easiest, you're wearing this big and bulky armor wrapped in bubble wrap...
If you play a game on easy, the game is supposed to through less challenging challenges at you. Are you telling me I can't say I didn't beat New Vegas because I didn't play it on Very Hard with Hardcore mode on? Because that's bullshit.
I have no problem with a game mocking me for playing on easy, as long as I can see the real ending. If the game wants me to go through it multiple times to see the real ending, then no, I'm not putting up with it.
I should note that while there is an easy mode, if you play the game on easy mode, you can't beat the game. There's also nothing changed about the bosses other than that certain phases of the fight are removed.
And by trial and error gameplay, I'm more referring to how long it takes you to get back to where you were. In Super Meat Boy, it took less than 30 seconds to get back to where you were on most of the levels. In Cuphead, it can take several minutes just to get back to where you were.
The game suffers a lot from trial and error gameplay and while I respect the intent of delivering a Nintendo Hard platformer in the modern age, it just wasn't my thing. People who like that kind of thing, though, will find much to love in Cuphead.
I wish there was an option for an easy mode, because I really do love the presentation and the game controls as smooth as butter, but the game can feel like a war of attrition. I know comparing it to Dark Souls is kinda cliche at this point, but it's not exactly something like Super Meat Boy here.