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  1. QuantumApprentice

    FO2: Oblivion Lost (Stalker) Mod

    If its ok, I'd like to add this link to my youtube videos about this mod:
  2. QuantumApprentice

    RP: Fallout 2 "does'n respond" during fight

    NovaRain has the answer :)
  3. QuantumApprentice

    Fallout 2 mod New voice for Cassidy

    hey if you want to make the video yourself, then more power to you :P I was just going to do what I did for the last few videos where I provided a script so people could just run it, which I think is what you're describing. However you do it, a lot of us can't wait to get our hands on what...
  4. QuantumApprentice

    Fallout 2 mod New voice for Cassidy

    This is a project I had planned on attempting after my current overworld map tool is finished, but it would be awesome if you had something already set up for good lip-syncing! Can't wait to make a video about this! Please drop something when you're ready :)
  5. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    here's a recent link, but you may get a "false positive" from your antivirus https://www.nma-fallout.com/resources/fallout-protomanager.126/
  6. QuantumApprentice

    Reverse engineering Fallout 2

    sigh... When? Who? How? and Where?(link pls) Not saying it won't happen, just looking for help in case it does...I like planning ahead just a little.
  7. QuantumApprentice

    Reverse engineering Fallout 2

    I'm writing a letter to the original devs and bethesda/obsidion/microsoft to see if we can't get some version of the source code available. Would anybody be willing to host and curate the source code if we do get it?
  8. QuantumApprentice

    wow that's nuts!

    wow that's nuts!
  9. QuantumApprentice

    yeah, I dunno what's up with NMA right now, hoping they'll get an updated link eventually, but...

    yeah, I dunno what's up with NMA right now, hoping they'll get an updated link eventually, but for now I've updated the link in my post to include a google drive link: https://drive.google.com/file/d/1FfRbKX1sdY8aBpnUCZ0ncHr9FAj5GnAg/view?usp=sharing
  10. QuantumApprentice

    oh man this sucks, looks like the dev removed the official build on NMA. Not sure if we'll get...

    oh man this sucks, looks like the dev removed the official build on NMA. Not sure if we'll get another link back or not, but I uploaded it to my google drive for now: https://drive.google.com/file/d/1FfRbKX1sdY8aBpnUCZ0ncHr9FAj5GnAg/view?usp=sharing
  11. QuantumApprentice

    Fallout 2 mod Fallout: Nevada (extended)

    oops nevermind sorry, t_12 was in my chat and helped figure that out. Thanks! also! Ropes can be set as traps too!!!!!!! freakin awessome plus these ropes force critters to drop all their items on activation, another cool idea
  12. QuantumApprentice

    Fallout 2 mod Fallout: Nevada (extended)

    Hi everybody! Thanks DeKRus again for linking the original scripts, but now I have another question :P I went through the script on today's stream and tried to understand how it worked. Got a reasonable understanding of how the traps are detected and set off, but one thing simply eludes me...
  13. QuantumApprentice

    Fallout 2 mod Fallout: Nevada (extended)

    thank you! I know how to dig them out of the files, I just didn't know which ones were the correct scripts and couldn't find the names with either the mapper or any of the proto managers. Aw dang, its all in russian :( oh well, time to brush up on my googlish :P
  14. QuantumApprentice

    Fallout 2 mod Fallout: Nevada (extended)

    Hey everybody! I have a question: The Rat Trap item in this game is a super cool use of the traps skill, so I figured I'd try and look up the script for it. Unfortunately, my skills seem to not be up to the task, and while I have been able to configure the mapper to find the Rat Trap item, I...
  15. QuantumApprentice

    Fallout 2 mod gsay_option script command

    lol yeah, that's why I figured I'd ask :P thanks for trying, yeah I wanted to avoid having a bagillion different procedures when all I want to do is play the reply string in a generic node...doesn't seem like it's possible though :/
  16. QuantumApprentice

    Fallout 2 mod gsay_option script command

    yeah, I was afraid of that. Any ideas how to work around this? is there an alternative way to display dialogue options that allows me to pass information to the called procedure?
  17. QuantumApprentice

    Fallout 2 mod gsay_option script command

    I thought about trying it that way, but my problem is getting the dialogue options to show up first, without setting the global variable until after the specific dialogue option is selected. I thought creating a macro would allow me to do that, but sadly it doesn't seem to be the case. I tried...
  18. QuantumApprentice

    Fallout 2 mod gsay_option script command

    There are a whole bunch of Nicole's dialogue lines I want to play from a basic debug menu I created, but instead of creating a unique procedure for every single line of dialogue, is it possible to have a generic response procedure that you just call from the base dialogue menu and just pass in...
  19. QuantumApprentice

    Reverse engineering Fallout 2

    I basically just read off the article and tried to give a little insight to the "lost" source code
  20. QuantumApprentice

    Using the BIS mapper to edit/create a new proto.

    I've tried f2wedit and proto manager to create the proto files, but those both are set up to work with items or critters, but scenery, walls, tiles, and misc are all missing. What tools do you recommend? Or is there a simple step I'm missing to use proto files created by these tools for other...
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