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  1. QuantumApprentice

    Dims mapper troubleshooting

    hey, I checked NovaRain's github, and I couldn't find this fork. Would you happen to know where I could find the update he made to get the mapper working? it's a nice looking mapper :)
  2. QuantumApprentice

    Using the BIS mapper to edit/create a new proto.

    how did you get it working? I'm trying to figure out how to create new scenery and tiles, and I'm having a lot of trouble with the final step of importing them into the mapper. For some reason the proto manager only handles critters and items as far as I can tell
  3. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    That makes sense to look at. If you click on the "Relations" page, virustotal shows a bunch of 20.190.160.xxx addresses being contacted. Is that what you're referring to? -edit- there's also a "Details" tab and a "Behaviors" tab that have some interesting information, though I'm unsure of their...
  4. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    same no-script warning for me, but Avira doesn't block the site, but it does flag and quarantine the exe when I try to extract it from the zip. www.virustotal.com still has 34 flags on 1.3.0.4_test as of this afternoon (up from 31 this morning)...
  5. QuantumApprentice

    Yeah, I've opened a thread on this before, it's really frustrating that half the existing...

    Yeah, I've opened a thread on this before, it's really frustrating that half the existing anti-virus programs flag the proto manager. Sorry I took so long to respond.
  6. QuantumApprentice

    lol any characters you want to convert to fallout 2 sounds like fun to me! Whether they'll work...

    lol any characters you want to convert to fallout 2 sounds like fun to me! Whether they'll work with a normal game is up to how much time you're willing to take troubleshooting problems that may come up. But as long as you convert them to the right format, and attach them to the right critter...
  7. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    awesome, I wasn't able to get this one when I made my video
  8. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    Yeah, it probably is a false positive, but when 39 out of 69 anti-virus softwares ping it on virus total, it looks less and less likely. If you've had experience where antivirus software has false flagged a program you've worked on, did you determine which section of code was causing the false...
  9. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    I believe you when you say there's no virus, but I don't know enough to make counter arguments for what virus total shows. This one definitely sets off the anti-virus programs, so there probably is some insecure code or something, just wish I knew what.
  10. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    I was under that impression too, given that it was open source (until recently). Would you happen to know what was setting off the anti-virus software? I have limited experience making programs, but I've had one C# gui interface set off my antivirus when I added an open file dialogue.
  11. QuantumApprentice

    Fallout 2 utility ProtoManager virus?

    Yeah, sorry, I'll update the link, but no promises on whether or not it doesn't actually have a virus, given recent events.
  12. QuantumApprentice

    Fallout 2 mod Inventory Filter mod

    lol also, sorry for derailing the thread :P
  13. QuantumApprentice

    Fallout 2 mod Inventory Filter mod

    Can you link the original? I have the last version he made, was making a video about it until I discovered it was removed. Would it be considered against board rules (or particularly rude?) to drop a google drive link here?
  14. QuantumApprentice

    Fallout 2 mod Inventory Filter mod

    Yeah I asked and apparently it's a political statement. I asked if he would made a public statement explaining his decision, so people aren't left wondering what's going on, but have not heard anything yet. Shame too, I was in the middle of making a video about his mod.
  15. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    wait wait wait...I thought (since it's sfall) the options would be in ddraw.ini. So this sfall hi-res mod will just re-use the same f2_res.ini? just doesn't need the f2_res.dll?
  16. QuantumApprentice

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    This is definitely needed for ease of use. One other thing I'd like to see: The original hi-res mod had a setting that changed the maximum pathfinding range, and the menu had a slider to turn it up or down. I couldn't figure out how to change this in the config file, and if it hasn't been...
  17. QuantumApprentice

    load_map command

    Awesome thank you! I couldn't get GVAR_LOAD_MAP_INDEX to change by just using load_map, but that override_map_start command did the trick. Thanks again :)
  18. QuantumApprentice

    load_map command

    Digging through the manual, it looks like there are a couple of other commands that may work better, can anybody give me their opinions on these? goto_xy Map (Moves the character to the specific map?) Sduibek (talk) 18:03, August 4, 2012 (UTC) ...and... move_to int Map obj (ObjectPtr)...
  19. QuantumApprentice

    load_map command

    The load_map command is used to change maps for the player using some trigger. The definition for this command is listed in the map scripting document as this: load_map void Map map_name (string or int) start_location (int) Loads a new map (map_name), removing all scripts currently running...
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