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  1. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    We´re working on something better than an unplayable demo, but it is still taking its precious time.... I don´t want to spoil it for you :)
  2. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    That's what we're all hoping :D "THE LITTLE BOOKSTORE THAT HAS IT ALL" MIKK METSNIIT Environment Artist Introducing “Crime, Romance & Biographies of Famous People”, the bookstore that truly has it all. Open all night to show you what dynamic shadows on hand painted backgrounds look like.
  3. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Thanks, dudes. Newspost time! Robert, the design lead on NO TRUCE! talked about passive skill checks previously, but presents the active checks this time around: "ON ACTIVE SKILL CHECKS" Robert Kurvitz Game Designer Last time I talked about our passive skills checks – ideas involuntarily...
  4. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    "THE DESIGN ETHOS OF OUR ROLE PLAYING SYSTEM" Robert Kurvitz Game Designer I’ve spent most of my adult life tinkering on this system. (Most sounded better than all.) It used to be huge and unwieldy, meant to span several books. Originally we wanted to build a set of tabletop rulebooks...
  5. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    "Better Living Through C# Coding, Part 2: Magic Of Reflection" Veljo Hagu Systems Architect (Part 1 can be found here.) “Mirror, mirror on the wall, what’s the ugliest code of ’em all?” The answer might very well be the annoying amount of technical code we need to implement in our...
  6. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Thanks! Here´s some more! "On skill checks" Robert Kurvitz Game Designer In the 15 year build up to No Truce With The Furies, one of our main gripes with RPG-s has always been non-combat skill use. In RPGs – even the story-heavy ones – combat is lavished with tactical tension, skill use...
  7. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    We are actively looking for a new (character) animator (news post pending). As long as we are successful in that - your expectation is pretty much a goal in itself. This week´s post is code-centered: "Better Living Through C# Coding, Part 1: Managing Input" Veljo Hagu Systems Architect...
  8. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    "Wor(l)d creation" Andreas W Video game production gives us an opportunity to take a more detailed look at how reality is layered. What experiences of reality can be depicted in game form, that would be un-expressable in, say, a written story? Science has done its best to prove that...
  9. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Here´s another one: "MOTOR LORRY OF THE DAY #2" Robert Kurvitz Game Designer Time again for the legendary, quasi-legendary, mostly forgotten Lorry of the Week! Last week’s entry had people asking: how does it turn? To that I say: I don’t know. We have forwarded the question to our certified...
  10. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Blog time! "MOTOR LORRY OF THE DAY #1" Robert Kurvitz Today we start our seminal, fabled, scandalous, highly controversial “Motor-lorry of the Day” series. That’s right, Martinaise has an intersection. With a long-standing traffic jam. (Perhaps the world’s first isometric traffic jam!). For...
  11. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Interrupting the musings about dialogues and airborne bubbles to bring you this weeks blog post: "Tiling of the World" Irve Human memory has an interesting quirk: events in the past tend to fade and the busy, stressful times become a muddled extent of non-memories — I have years from which I...
  12. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Hear ye! Hear Ye! Gather around! For it is news post time! Robert/Marat Sar dropped this in the mail: "Afterthought system for dialogues" Robert Kurvitz Since this devlog is all about skinning milk cartrage assets in SKUyA — I make this remark with deep apologies to our technical artists...
  13. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Haha, Furries/Furies is just fine :D
  14. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Oh, sweet. I´ve mostly passe through Narva on my way to and from St. Petersburg. Haven´t seen the battle though. The guy in the bunny suit is a big-ass LARPer. Meanwhile our art lead Rostov (that fish) says he´s neck deep in character modeling.
  15. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Hey, no hard feelings. About the C&C: based on your actions the endings will be different :) Edit: Yup - 99.9% of the team is Estonian, born and bred. Yeah, Estonian countryside can be pretty great if you know where to look. When were you here? At least the devs are taking this seriously. The...
  16. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    This week´s blog post is from a fresh face to the blogs and forumses, one of our trusty code-monkeys Markus. "Audio & Action" Markus Rondo Programmer Hi! I’m a programmer. I do this and that. I implement, integrate and innovate. Let me tell you some tidbits about sound and cutscenes. It...
  17. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    True. But the asymmetry of three barrels looks very nice :) If you look up real life reference then you´ll see that that even in this timeline the gunsmiths have underutilized the pepperboxes. Perhaps also because of them damned aesthetics or a nagging client... Oh snaaap! Thanks! We´ll keep...
  18. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Sweet, thanks! Five votes already :D There is a blog post coming up eventually that goes deeper into the skills and check and rolls and whatnot. Meanwhile, another tidbit of our art pipeline and philosophies from Mikk: "Texturing in-game assets" Mikk Metsniit Environment Artist Since...
  19. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    You're not the first, you won'tbe the last :googly:
  20. Gaspard

    Disco Elysium OUT NOW (previously: No Truce With The Furies)

    Dishonored has been mentioned before. It is interesting that both games advertise themselves as "moving paintings". So the drive to design something unique is definitely there. (By that I mean that Dishonored is a good example of a setting with unique art direction). There's an introduction...
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