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    F3C - Fixing the Main Quest, a Discussion

    i don't think beth's enclave is too..out of canon, my only difference is i'd make them a ex-military kind of deal, where they used to be big shots now they're more of a ragged band of people who hold onto an ideal thats been destroyed. great weapons and armor but nowhere near the power they...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    personally i love playing with vats, and even in fo1/2 i tended to use aimed shot as much as possible. i think the problem with vats is two fold, first you can only shoot 1-2 times in vats depending on the gun and then have to stop and press v again and repeat - this is quite annoying if you...
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    F3C - Fixing the Main Quest, a Discussion

    i don't think the plot itself is THAT bad my main grips are 1. to be good you pretty much have to die 2. enclave should have a major role not a minor one.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    you cant? that'd rather ruin the whole ap system ;p
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    Dog meat is useless, Giant Radscorpian on the otherhand...

    speaking of pets, why cant we have an enslaved deathclaw as a pet ;p
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    imho the dogmeat tweak makes dogmeat kind useless now, as he was incerdibly weak before. the perception change is GREATLY welcomed though. but could u give more details on how much perception effects accuracy.
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    More realistic Weapon Statistics - a call 'to arms'

    molotov is a good idea but flame fuel seems..a waste, why not something more common like petrol
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    [REL]Bobbleheads->Cat's Paw magazines

    maybe a mix, say a requirement of doing the android mission and then finding a bobble head which would then be say a set of documents for an experimental procedure which would give u a perk that acts as a bobblehead (eg +1 per for example for a cybernetic eye)
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    More Melee Weapons

    the thing is there are no advantages for concealing weapons say from using a shiv and using a supersledge
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    [REL]Bobbleheads->Cat's Paw magazines

    maybe, turn bobble heads into some kind of doctors manual some sort of experimental procedure, which u then take to some doctor in say rivet city and persuade them to do the the surgery for many monies.
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    Request: Fallout 1 & 2 restoration into FO3

    that's probably the plan
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    Request: Fallout 1 & 2 restoration into FO3

    yea f3c is basically the NMA version of fo3 ;p and while it's not trying to completely copy fo1/2 and hopefully will improve things that aren't so great in fo1/2 (for example some perks not being that useful, separation of doctor and medicine etc.) i think they plan on fulfilling most if...
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    Iso: Public opinion on a change to stims

    yea, i kinda meant that stimpacks wouldnt heal limbs here was my idea in full: stimpacks heal hp and limbs from 75% up medkits: heal limbs from 30% up doctos bags: heals crippled limbs super stimpacks: heal a lot of hp (200+) with some bleedout.
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    There should be more powerful Enclave, and Super Mutants

    i think the biggest problem is weaponry. in fo2 the weakest u generally saw was like a minigun. here its hunting rifles all around. when i run into a sm with a minigun i become worried. i think maybe replaces all sm hunting rifle with miniguns or maybe laser rifles or something...
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    More realistic Weapon Statistics - a call 'to arms'

    i think an ideal solution is to try and make all weapons useful as in currently you go oh a 9mm pistol big deal i already got a revolver the ideal system each weapon group would be good for a different task for example the revolver obviously much more damage, but slow reload, lots of sound...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    just noticed that there was a vault dweller perk..but the description was vague and couldnt select it at lvl 2 (even though its req was lvl 1)
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    well the problem is, for a true turn-based EVERYONE has to use ap as otherwise it'll turn into something like - you use ap for moving but they can run up and beat on you. sure it makes it harder, but harder is not better when it's not fun (eg. v.hard mode it's harder but not in a fun way)
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    There should be more powerful Enclave, and Super Mutants

    it's hard to compare the two since unlike fo1/2 its much much easier to wander into mutant turf in fo3 imho.
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    Iso: Public opinion on a change to stims

    i actually like that idea. add 3 new items, medikits, doctors bags and super stimpacks medikits could heal say half of a cripple bar (before being crippled) doctors bags are the only ones able to heal a fully crippled limb and super stimpacks would heal max hp but with a bleedout.
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    Iso: Public opinion on a change to stims

    no, but with maxxed medicine you need like 3 stimpacks to fully heal, i see stimpacks as something that should be used when desperate ;p
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