Search results

  1. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    i had a suggestion with the addition of weight to ammo what about adding ammo bags or grenade bags which would lower the weight of ammo/grenades as people would give a realistic feel and doesn't penalize people for carrying a lot of ammo. a similar thing could be done for weapons, instead...
  2. N

    Fallout 3 - Realism, the world, and trees

    well in a post-apoc world most trees would be burned to crisp or leafless at best
  3. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    i think at 10 agi you have around 100ap which makes it rather simple to cut them down but 30 seems...excessive, generally with a general shot being 10-25 ap
  4. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    cool, just wanted to know if eventually we'd be able to get a proper reputation system going ;p
  5. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    im not sure if this is possible but...i'd like there to be a seperate karma and reputation
  6. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    true, but generally i found getting a follower took a really long time, i didnt get charon till late in the game and fawkes even later.
  7. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    IMHO, the carry weight is too small considering the fact that healing and ammo now weights for example before the ammo weighing and cap raised, the max weight was 250 with 10 str. IMHO at 10 str it should be at least 400 if things like ammo weights preferably higher because you tend to...
  8. N

    Fallout rebalance Mod - Metathread

    if you do add a over time thing, i highly suggest giving a amount of hp first and then the rest over time, say you heal 100hp it does 40hp then 60hp over a few seconds.
  9. N

    More team members

    -1 might have a problem when u do escort quests also ddoes dogmeat count as a follower ;p
  10. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    i like the idea but the problem is the fallout 3 default requirements. thinks like the bomb in megaton, locks and computers etc.
  11. N

    Fallout rebalance Mod - Metathread

    i think the best solution is allowing access to pipboy but costing ap for using stimpacks
  12. N

    [MOD] Big Guns strength requirements

    while a good idea, 8 seems...extreme, sure some should have really high say fatman and flamer but others it should be lower say 6? like the bozar comes to mind altho its not ingame yet but :|
  13. N

    More team members

    on second thought, might wanna make it 1 + 1 per every cha over say 7 since having 5 companions well makes it painfully easy ;p
  14. N

    More team members

    if not, there should be and perferably tied into your charisma say +1 for every point above 5?
  15. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    don't think you have it properly installed since i get 2 for tagged skills, make sure f3c.esp is at the bottom of the list
  16. N

    [MOD] Traits

    that's...odd maybe it was incorparated in the new f3c? cause thats the only mod i saw and the text was there but did nothing ;p
  17. N

    [MOD] Traits

    just wanted to say, that when u leave the vault theres a select traits button but doesnt do anything
  18. N

    [MOD] Traits

    i always found gifted kind of overpowered
  19. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    it's not the stashing the problem its the fact that you have to carry so much stuff with you all the time
  20. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    i hope not, since you carry so much, ort hen greatly increase carry capacity
Back
Top