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  1. N

    More realistic Weapon Statistics - a call 'to arms'

    id want the combat shotgun to look like the combat shotgun from fo2, black, sleak and sexy ;p
  2. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    great stuff, any way of telling us whats changed from the previous version?
  3. N

    More realistic Weapon Statistics - a call 'to arms'

    i disagree, the idea of running around fo3 running and gunning makes me cringe, i'd much rather be forced to vats
  4. N

    [MOD] Traits

    what about isntead of splitting the ninja perk, having it as one but requiring 80 in melee OR unarmed?
  5. N

    [MOD] Traits

    yea, i know the originals didn't which always annoyed me, as it means you kind of have to research a character before making it since you won't find the info ingame.
  6. N

    [MOD] Traits

    yea i did try it, my exact steps were, after amata comes wake you up, i went to the console player.setlevel 0 then advlevel all the perks and traits were greyed out. edit: although this is personal perference (not just limited to traits) i'd like to see the exact effects listed for...
  7. N

    More realistic Weapon Statistics - a call 'to arms'

    while having different ammo types is nice it's not very essential imho, especially when early on we have much bigger issues to deal with. The fact that you do x less damage because you don't have armor piercing rounds is rather irrelevant at this point. as for weapons, isn't it kind of...
  8. N

    [MOD] Traits

    found a flaw, the whole set lvl 0 doesnt work because the level requirement on the traits is lvl 1 not 0 therefor you need to be level to get it and therefor must lose out on a perk :*(
  9. N

    [MOD] Traits

    the real problem for me has been early game perks, with educated out in f3c there arent really many good early level perks to get, generally the ones u waited for was educated and comprehension, educated is out and comprehension is so so..
  10. N

    [MOD] Traits

    i like even level, but the biggest problem is the lack of perks FORCING one to take levels in intense training. personally though id like stuff that give +stat either have a really high lvl/other requirement or to be removed all together take for example default fo3, you generally are...
  11. N

    [MOD] Traits

    imho your traits are too severe..the negative effects gratly outweight the positive, for example lunatic 20% presistance but 4 cha loss, at most imho it should be 2 cha loss, or wild child u get 4 total but lose 6!
  12. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    the problem neil is that that system doesnt fix the problem with the crappy science minigame
  13. N

    [Request] Longer VATS Range

    i think it'd be great to give snipers a huge boost in accuracy at range (eg. simulate using the scope in vats) as at that range with say a hunting rifle it should be like 1-5% but with a sniper rifle it should be ATLEAT 20%
  14. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    maybe so, but theory wise it seems better than, vats, shoot once, go out of vats, go back in etc.
  15. N

    [MOD] Traits

    i think it might be fixed if you merge with the F3C in which case you don't get the +15 but do get the fallouty skill bonuses, which if i recall correctly you were able to give yourself points at char creation (lvl1)
  16. N

    [MOD] Traits

    good stuff, but do you now miss a level 2 perk or do u get a trait and a perk at level 2?
  17. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    i think for turn-based vats would be, say u can shoot once or twice in a round, u shoot twice, does animation, goes out, enemy shoots (can u make moving cost ap in combat?) then it automatically goes back into vats.
  18. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    what are the mods plans for vendors and the like. a big problem is having a lot of stuff but nowhere to sell it to, i can see a few solutions 1. more vendors 2. more money on existing vendors 3. a debt system, say you sell 500 worth of stuff and they only have 300, they keep 200 in debt for...
  19. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    yea, it doesn't really fit for science i mean, if you run across a computer that uses unix and say you need 75 science to understand unix you can't just jimmy your way through it like you can with lockpicking maybe make a min-max kind of deal say for simm's house which is average (50)...
  20. N

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    the problem with weight balance imho is that, unlike previous games you didn't have to carry tons and tons of so called junk to make weapons out of etc. and in which case they should generally be lowered to the weight, not really that realistic but the only alternative is constant back and forth...
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