Search results

  1. N

    pretty cool "overall" Balance Mod

    i'd like someone to properly compare this to other big overhaul mods such as sagers
  2. N

    [MOD] Item descriptions

    does it break any mods?
  3. N

    Raygun Classic mod thrown up on Nexus

    yea, my point is sagers is a good base, and remember just cause fo2 is great doesn't mean everything can equally translate as well to fpsy fo3
  4. N

    Raygun Classic mod thrown up on Nexus

    i liked using sagers mod as it really makes it hard as most guns do like 25% more damage and hp is low so with 4-5 end i have around 100-120hp at level 3 and and when your fighting say 3-4 raiders its really hard. Probably the best part is that submachine guns such as the 10mm or the assault...
  5. N

    pretty cool "overall" Balance Mod

    sounds ok..but there seems to be too many of these balance mods that mostly do the same thing, like this, sagers, raygun etc. maybe it'd be best to get a group of these great people together to make 1 proper nma-approved mod
  6. N

    Raygun Classic mod thrown up on Nexus

    there is this good mod called vats MCE which made the chance to hit in vats dependant on your weapons condition/gun skill more and as such at around 20-30 small arms u can no longer snipe with the hunting rifle from afar.
  7. N

    Raygun Classic mod thrown up on Nexus

    yea, i don't mind toning down, as even sagers does that, but it feels like your only fixing half the problem when you ignore the item weights themselves, but of course fixing item weights themselves will take a much longer time
  8. N

    Raygun Classic mod thrown up on Nexus

    good job, but a few questions and comments. first, how does it interact with bigger generally considered must have mods such as sagers? changing weight has always been an annoyance as people tend to change the str effecting weight but ignore items - ESPECIALLY when they tend to tone it...
  9. N

    Modding the steam version.

    i don't see how it wouldn't be, steam isn't like other crappy digital delivery systems *cough* D2D *cough* and as such doesn't have it's own specific exe or some such.
  10. N

    two mods im surprised noone has made yet...

    it'd be great to have new energy weapons as it feels they're really limited, a more homebuilt laser pistol for example and the proper ones u find in downtown dc
  11. N

    fixing the bobblehead problem

    i'm no modder, but i got this idea when i saw someone here complain about bobbleheads, how about turning them into quests or quest rewards, after all this was quite common in fallout 2 and even in fallout 3 there's the ant sight/might quest. This would give those who like doing quests for stat...
  12. N

    Fast travel/Random encounter revamp...

    what about perception? as it would logically give you a boost to finding them?
  13. N

    Vulnerable Children Mod!!!

    personally i don't see this as a huge problem, but thats probably because i generally play the good guy.
  14. N

    Fast travel/Random encounter revamp...

    i support it too, as long as you don't get rid of the normal random encounters too
  15. N

    Change mod load order

    neither was i, but u can change it manually from going to your appdata/locale/fallout 3 folder and modifying plugins.ini mine lookslike : C:\Users\loginname\AppData\Local\Fallout3 on vista.
  16. N

    Skill and S.P.E.C.I.A.L. maximum

    id love it, even in fo2 you could get your stats to 11 (heroic)
  17. N

    Radio Station Fix Mod...

    good job, hope it works :3
  18. N

    Fallout 3 Realism Overhaul

    i like weightless ammo because you carry so damn much of it, then again a lot of weight problems would dissapear if there were sufficient places to sell them :<
  19. N

    Fallout 3 Realism Overhaul

    i drank out of toilets till i got the 600 rad for the guide quest, yummy!
  20. N

    The Lore Mod

    i agree, i always loved searching vaults for any information i could get about the world, the vault and wtf happened!
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