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  1. agris

    New animations 2

    muahaha... looks awesome.
  2. agris

    mod requests

    humm.. I thought Dobbs was stored in the biomed gel? He talks about dying and having his body used as a scientific specimen to test the gel. I think it's the prolonged storage at cryo conditions in the gel that causes him to.. get the runs.
  3. agris

    The "Bald Dude" Mod!

    this reminds me of the words of a great poet... "That's fucking teamwork!"
  4. agris

    The "Bald Dude" Mod!

    yea, the cassidy from NPC appearances doesn't have spikes. No spikes! this one will be an improvement.
  5. agris

    Request for help- Fallout 2 on Crossover Mac

    This may be overkill (or more easy with virtual machines) but I would just make a 5 gig partition, format to NTFS and install win Xp sp2 or sp3 on it (assuming there are xp drivers for all your motherboard, chipset, sound card, etc)
  6. agris

    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    (RP 2.1.2) north of Modoc, I got a "you encounter a herd of brahmin" encounter and it was totally empty. No mention of mantis. I had sold Bess to the jerkey guy in Modoc, but then let her out so I was expecting the special encounter detailed in Per's walkthrough and never got it. Maybe this was...
  7. agris

    Fallout 2 mod My sFall Mods and Tools

    yea, it looks like the art direction took a turn for the worse with FOT. Something about the items- they have an almost clay-like look to them while (most) of the fallout 1/2 inventory art reminds me of comic book style art. So, can we expect a pack of the ground frms soon? Or are you going...
  8. agris

    Fallout 2 mod My sFall Mods and Tools

    Hey .pixote, I like the ground .frms actually. I completely understand where the other side is coming from, except I don't agree. It is, after all, a matter of taste. I saw another post of yours somewhere where you had all the custom ground items in one shot- does that mean you've finished...
  9. agris

    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    Sorry for the re-post, but the other thread is locked and the link to the file is out of date. Since some people were asking about the new animations.. begin re-post: Hey guys, I threw together a few files for people to 'quickly' enable some of the new animations found in the animations...
  10. agris

    Fallout 2 Restoration Project 2.1.2 (Unofficial Expansion)

    Killap- if you update critters.lst in ../data/art/critters/ with the animation sequence name and 11, 1 like "hflmk2,11,1" Then all you have to do is edit the specific item.pro file to refer to this new animation sequence. It really is that easy! I've tried it out and it works. To get the NPCs...
  11. agris

    Long Hair Dude

    You could get away with not having to edit the map Ian is on if you made his default appearance (does he come with leather jacket? I can't remember) the existing fo1 Ian frm sequence, and could specify all other types of armor as using the LHD .frms
  12. agris

    Long Hair Dude

    Hey x'il- How would I go about getting Ian to use the long hair dude .frm's? This is using fo1 + the 1.3.5 patch and npc's change appearance with armor mod. Would it just be a simple case of renaming the long hair dude .frms or would I have to edit Ian's script?
  13. agris

    The "Bald Dude" Mod!

    They all look good, but am I going crazy or does the bald dude's head disappear for a frame just as the rocket leaves the launcher?
  14. agris

    New animations 2

    I think that looks great! :clap: I don't know anything about how 'actions' are recorded in Photoshop, but once you remove the big clip from one set of animations- is it almost automated to do all the others? And xi'l, that walk fix looks really good too! I've put it in my game and can...
  15. agris

    New animations 2

    would it be asking too much to want the same treatment for the blue combat armor?
  16. agris

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Ohh, I like the Slag's leader idea too. It makes sense to give a TH to either a leader (Lynette, Lockley, Marcus, Morpheus, Maxon, Aradesh, Tandy, Master, Lieu) or someone of importance (Vree, followers of the apoc leader, guy in hub who gives "find source of missing caravans" mission, Harold)...
  17. agris

    Official Mapper crash

    As far as I understand it, there is a whole chain of updates you need to apply to get the mapper to work on a RP install. Sounds like you're missing the city limits patch- but you should also install the high res patch for the mapper, and updated official scripts from Haenlomal. I also believe...
  18. agris

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    I have this problem also, running 2.1.1 and a new game. The scenery appears in my inventory just after the [spoiler:87b4d0142c]Krom stimpack trade encounter, where I declined the trade.[/spoiler:87b4d0142c] Save just prior. Talk to Krom -> lets go -> do it -> and scenery will appear in...
  19. agris

    Fallout 2 Restoration Project 2.1 (Unofficial FO2 Expansion)

    Hey guys, I threw together a few files for people to 'quickly' enable some of the new animations found in the animations thread in this forum. This pack will let you use some of the new male + female hero animations found in the NMA thread New Animations 2. It enables the dark brown hero...
  20. agris

    New animations 2

    ok, I can add the animations to the mk2 leather using f2wedit but how / where do I find the "critter animation list"?
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