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  1. hexer

    Fallout 2 mod Fallout: Yesterday

    OK, I like the lq videos the best. I assume the video size will be bigger but I guess in 2024 players can spare a few extra gigs for higher quality. Yeah, I would be careful with any custom ini fils. We haven’t tested any of them so who knows what could go wrong. Anyways, I downloaded the HD...
  2. hexer

    Fallout 2 mod Fallout: Yesterday

    I finished downloading the movies now. I’ll try to convert them to XRGB1555 using Shotcut or VirtualDub2 if the first one is unable to do so. If I get stuck, I’ll ask you to assist. Thanks so much for helping us all enjoy better movies! How do you want to be credited for it: Video Editor or some...
  3. hexer

    Fallout 2 mod Fallout: Yesterday

    :clap: Well done, gustarballs1983! The fans will love the higher quality videos that you’ve made! I’ve sent you a PM although I have no clue if you’ll be able to reply since there are some secure certificate issues with the website at the moment.
  4. hexer

    The Male Sole Survivor from Fallout 4 is Canonically a War Criminal

    I've always been bothered by this type of “lore” where every minor world-building detail gets exaggerated, making it seem more significant than it really is. What's next? The Corvega car seen on TV during the intro being the same one at the Junktown entrance? Or Mr. Handy from the commercial...
  5. hexer

    Fallout 2 mod Fallout: Yesterday

    Oh boy, that sounds like loads of fun :wtf: But wait until you hear how I'm generating Pip-Boy sounds that you can hear in the game... I'm using the original 90s Mac OS voice emulator which was used in Fallout 1 Mac version. Not many people know that Pip-Boy "spoke" there too. Just a few lines...
  6. hexer

    Fallout 2 mod Fallout: Yesterday

    Oh yeah, sorry about that. There was a technical fuckup in the vanilla v0.5. Some invisible items were there, their art changed and the new art appeared where it shouldn't have. I hotfixed that and you can get the hotfixed version here: https://www.patreon.com/posts/hohoho-95273165 I used...
  7. hexer

    Fallout 2 mod Fallout: Yesterday

    Hi gustarballs1983, sorry for the late reply. I don't visit forums often as the game's development and real life suck out most of my time during a day. I remember us talking about this before but there were some technical issues. I would be happy to provide you with the source videos so you can...
  8. hexer

    Fallout 2 mod Fallout: Yesterday

    Ah those, yes, they are some testing leftovers. Will be moved. Thanks for reporting Yes, true, but we removed those taken from Fallout 1 / 2. Of course, you can bring them back to your mod. Regarding the resolution, the dev build is using Mash HiRes again as the default one because people...
  9. hexer

    Fallout 2 mod Fallout: Yesterday

    Hi, thanks for the feedback! That bug has been reported and fixed in the dev build. The character shouldn't have some of the things in the inventory because he got them inside a "Scrapheap" hologram. Not sure what that is. Do you have a screenshot? Custom books for other skills haven't...
  10. hexer

    Fallout 2 mod Fallout: Yesterday

    Yes, you can easily disable it by going to \data\shaders folder and deleting/moving file global.fx from it
  11. hexer

    Fallout 2 mod Fallout: Yesterday

    Yes, exactly that. The caravan master will stop the caravan and warn you if you are running late. That is true, and I've been thinking about it. So, when you take the caravan job, you will be informed that you'll be directly assisting the caravan master along the way with all your skills and...
  12. hexer

    Strange detail discovered on Fallout 2 box art

    Yes, that box art was on the European version of the game. I always imagined the advanced city in the distance to be Vault City, made most sense to me.
  13. hexer

    Fallout 2 mod Fallout: Yesterday

    Yeah, that’s fine. All discussion on this are welcome
  14. hexer

    Fallout 2 mod Fallout: Yesterday

    Nope, that's a rare bug with sfall HiRes mod some players have reported. To fix it, you need to switch to Mash's HiRes mod again and use that. This will be sorted out in the future but these are the steps: 1. in ddraw.ini set HiResMode=0 2. in f2_res.ini set UAC_AWARE=0 and GRAPHICS_MODE=0 3...
  15. hexer

    Fallout 2 mod Fallout: Yesterday

    In the future, it will be very clearly communicated that you’re inside the simulation hologram and that’s why the colors are different. Enjoy!
  16. hexer

    Fallout 2 mod Fallout: Yesterday

    Thank you all for the feedback, it is all very helpful in order to improve the game and fix bugs. Keep it coming! I’ll have to double check what’s going on with his dialog. Might be that a change was made and his dialog wasn’t updated. Sure thing, sounds like he would fit in two places in...
  17. hexer

    Fallout 2 mod Fallout: Yesterday

    We will! It’s a request we’ve recieved multiple times by now. She actually had two flirting paths. One is a dead end you saw, and the other leads somewhere but can’t be triggered due to a bug. I’ll bump it up on our priority list
  18. hexer

    Fallout 2 mod Fallout: Yesterday

    Thanks for the report, it has been fixed!
  19. hexer

    Fallout 2 mod Fallout: Yesterday

    Thanks for the feedback, it is much appreciated! Now about those bugs :drunk: When you want to gather the intel on the Crypts, basically you just need to enter their hideout on either door. I'll make sure there's some message popping up telling the player that the intel has been gathered. I'll...
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