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  1. R

    More Fallout Then Fallout (MOD)

    Hmmm should I make the armor fully white/silvery? Or leave it as i is with it's slight FO2 accent?
  2. R

    More Fallout Then Fallout (MOD)

    I did it! FINALLY! It works both in GECK and ingame. It took like 20 minutes to lunch the game on my old PC but it worked 10 FPS yet I've seen the new texture after I changed the path in nif "after" re-naming the texture files. From "t-51b powerarmor" to "gt-51b powerarmor". You see the game...
  3. R

    More Fallout Then Fallout (MOD)

    It turns out that it's a problem with the game itself rather then the mod. I'll be looking in to it till I can get it working.
  4. R

    More Fallout Then Fallout (MOD)

    http://www.fileimport.com/jnnbvi7drgzd/Data.rar.html This should do it. If not then I don't know if anything can. The model and texture works fine in GECK and Nif so it should work fine ingame.
  5. R

    More Fallout Then Fallout (MOD)

    I'll try to make a quick fix. I think I know what the problem is.
  6. R

    More Fallout Then Fallout (MOD)

    You are missing the proper textures and I don't even know why do you have any files in: D:\Fallout New Vegas\Data\Textures\Armor\t-51bpowerarmor ? You should have 2 files: t-51b powerarmor and t-51b powerarmor_n
  7. R

    More Fallout Then Fallout (MOD)

    This is strange. I don't see the custom textures for it. It should have looked wayyyy better then that. I see the changes via G.E.C.K. but not there. Did you apply all the files?
  8. R

    More Fallout Then Fallout (MOD)

    The T-51b's are ready as well as the MK I and MK II helmets of the Combat Armor. Here's a download links: http://www.filefactory.com/file/b43f2gg/n/Data.rar http://www.fileimport.com/zjbo75t8j581/Data.rar.html Screenshots: MKII looks almost the same. BOS version has the...
  9. R

    More Fallout Then Fallout (MOD)

    Not yet, but I'm working on it. Bad part is I made the texture, but I left it on my new PC so I'm re-making it again... It's gonna have a more Van Buren Look:
  10. R

    More Fallout Then Fallout (MOD)

    I need some opinions on the miniguns btw. I had to upload the screenshots today because I was too tired to do it last night. The Vindicator should also look brighter ingame while your in the sunlight. The files are ready for download too ofc. (see previous post). Still need...
  11. R

    More Fallout Then Fallout (MOD)

    I was forced to continue my work on my old PC because of the problems with my RAM delivery... which takes longer then I thought. Anyway I just re-made the miniguns based on the Belt Fed miniguns mod made by Odin_ml: http://www.fallout3nexus.com/downloads/file.php?id=4541 Their fully...
  12. R

    More Fallout Then Fallout (MOD)

    I'm suspending most of my work till I either: A) Have someone to check the models for me. B) Get my brand new RAM delivered which might take... some time... perhaps days.
  13. R

    More Fallout Then Fallout (MOD)

    Well does it work? I adjusted the new model today (just a little bit) and was wondering if the rifle and MK II work right.
  14. R

    More Fallout Then Fallout (MOD)

    Thx. I'll do that wen I complete the most important models and textures: APA is done Combat MK I is 80% done (lacks backpack) Combat MK II is 70% done (lacks backpack and some texture work) T-51b just finished making the Model today, still need the texture. Hermes - the texture...
  15. R

    More Fallout Then Fallout (MOD)

    I made a quick prototype of the Reinforced Combat Armor MK II the files have all the other ones added (MK I prototype and APA retexture included): http://www.fileimport.com/e6afdu7z5huw/Data.rar.html You should see the MK II with a new model and texture. I hope it works. If it does...
  16. R

    More Fallout Then Fallout (MOD)

    There's a lot of Power Armors out there. Are you talking about the T-51b? Van Buren had a nice model. http://images1.wikia.nocookie.net/__cb20070611202451/fallout/images/3/3e/T51b_Van_Buren.jpeg Believe me I tried, but there was just too much work that would take a long, looong time...
  17. R

    Goodbye ugly Pipboy

    This mod does make the Pipboy better not to Falloutish, but certainly it's not as bad as the standard. I'd also like to see someone retexture it, but at the current moment it's not that needed. The mod does achieve the most important thing - it improves your looks in any kind of armor.
  18. R

    Modifying New Vegas meshes.

    Yup NifScope. It can also replace a few model parts if you open 2 of them and then copy/paste certain parts.
  19. R

    More Fallout Then Fallout (MOD)

    I kinda had this idea to standardize the Combat Armors. They all looked pretty much the same in the game and only had a few minor differences. I'd replace the Combat Armor and Reinforced Combat Armor MKI with this: And MKII With this: Trust me when I say that the brown pants...
  20. R

    Modifying New Vegas meshes.

    Interesting... so you removed some parts, imported them back to FO: NV and everything worked?
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