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  1. Wild_qwerty

    Modding Question / Suggestion

    Very active, lots of people :wink: *EDIT* its a long post so its gonna take a while before I read it all. Adding new art such as weapons are a piece of cake. You just convert the new graphics into Fallouts image format (*.FRM) and then add it the correct folder, update he list file to...
  2. Wild_qwerty

    FPRP - San Fran Shopkeepers

    You mean the shopkeeper on the LEFT side of town not the right? The guy on the right is the doctor and doesn't carry the high end goods.
  3. Wild_qwerty

    Creating Flipper Tool

    What about a built in option to adjust the colour balances except for the blue background which needs to remain transparent. That way you could adjust the colour scheme for some of the critters to make new models.
  4. Wild_qwerty

    Custom Art Repository

    I made these up for FIFE ages ago, not sure if I posted them here are well http://rapidshare.com/files/123200284/Rocks.zip *EDIT* There's also some trees here, not all of them are suitable for fallout, but some probably are http://rapidshare.com/files/122059502/Trees.zip
  5. Wild_qwerty

    Testing Swap MOD

    I think what he is saying is that there doesnt appear to be any real advantage to using this mod. I cant say that I have ever used the wrong weapon by mistake before. Besides I can just push the red button a second time to change back if I did.
  6. Wild_qwerty

    FO2 Graphics Upgrade Patch (FO2GUP)

    For the record this is not "the graphics mega mod" it the "graphics upgrade patch" I think they are two different mods. And I'll probably never actually get this patch done :(
  7. Wild_qwerty

    Беспл&

    I don't really know, I think we need a coder to help convert them or something.
  8. Wild_qwerty

    Alternate ways to get jumpsuit

    sfall is a 'tool' or maybe 'power app' describes it better? Anyway it uses a custom Direct X library (ddraw.dll) file that lets modders load changes into the fallout2.exe file. So in short things that were hard coded into the games engine can now be changed either through new script functions or...
  9. Wild_qwerty

    Horrigan critter to Arcanum

    Err, that's because I worked out the angles wrong the FOT critters just run on the spot, I used scripts for frame animator to adjust the offset to make them move. From memory the cyborg general model has a full set of animations.
  10. Wild_qwerty

    Trouble Applying Mods

    yea, make sure you mark them as 'read only' I forgot to say that.
  11. Wild_qwerty

    Trouble Applying Mods

    You dont need to use a mod runner of any sort 1) Delete the patch000.dat from the fallout2 folder 2) Copy the mod into the fallout2 folder, depending on the mod it will either be a different patch000.dat file or a "data" folder That should do it, if not tell us what mod you are running.
  12. Wild_qwerty

    Horrigan critter to Arcanum

    The best option would be to use critters from Fallout Tactics as they have 8 orientations to start with. There are a couple of cool models that you coudl use: 1) The FOT Power armour 2) The cyborg general model - blade attacks etc... Name: Cyborg General If you need hand extracting...
  13. Wild_qwerty

    Alternate ways to get jumpsuit

    You can use sfall to change the default player model by script. So just script it to change the default player model into the jumpsuit. Then delete the jumpsuit item from the player inventory so he cant take it off.
  14. Wild_qwerty

    Hey is hacking Fallout permitted?

    Hex edit it, no one cares, besides if you find a cool fix then it could be added to sfall which is completely legal :)
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