Search results

  1. V

    Questions for a Map/FOT:R?

    Conditions Target has equal to 1 death at killzone Human has less than 1 itemstaggedequipped CustomColtSD Actions Play Sound: Alarm.wav Set Guards to Waypoint at Guards_Waypoint1 So do I just need to give all the silenced weapons the same tag-name?
  2. V

    What happened to OnTheBounce maps?

    He has a youtube account here. I thought I ran across a few of his maps somewhere on the web, though.
  3. V

    Questions for a Map/FOT:R?

    Going back to a previous post on silenced weapons. How exactly would I setup these triggers for multiple silenced weapons at once? I have the triggers setup for one weapon but I an a little unsure as to how to construct them so that multiple silenced weapons i.e. 7 or so could be used.
  4. V

    [WIP]Millenia's assorted works

    Excellent work, can't wait to use it in game. Do you plan to add the Fallout 1/2 original versions of most of the guns?
  5. V

    Questions for a Map/FOT:R?

    Basically, no projectile appears even though the option is ticked and there is no impact fx. The attack animation choices is set to"single" or "Burst". The spread arc is set to "straight" or none".
  6. V

    Questions for a Map/FOT:R?

    Next round of questions, under the entity editor mode tab how does the impact fx/show projectile options work? I've been messing around with them for about 2 days and I can't seem to get anywhere. Second thing, what would be a good way to emulate a cloud of flechettes fired from a cannon?
  7. V

    Questions for a Map/FOT:R?

    To answer your question, poor scrolling speed and the update tiles function doesn't work at all. Couldn't I use zones to work-around the exit grid problem? What is the naming structure for the goto mission trigger...if doesn't seem to make logical sense. Thanks
  8. V

    Tactics Arsenal... I need sprites!!!

    Carib FMJ, check here http://members.fortunecity.com/onthebounce/fot/downloads.htm
  9. V

    Questions for a Map/FOT:R?

    Can I use exit grids to divide a level similar to what was done in Fallout 1,2? I think that my expand areas for mission 1 appears to be causing poor game performance, so I'd like to divide it into the orignal mission 1 and the Cave areas. Second question, is there anyway to force a loading...
  10. V

    Tactics Arsenal... I need sprites!!!

    As for large cailber sniper rifles I've got a Barrett M82, and the Steyr HS .50, I also have several other medium caliber sniper rifles. Currently I'm working on several energy weapons both new and 50's retro style. I'll see if I can find/create a MK 153 SMAW sprite. I have a question for...
  11. V

    Tactics Arsenal... I need sprites!!!

    Here is a sprites weapon pack I made a while back. http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1101 If there is a particular weapon you're looking for post it and see if I can make/find it for you. As a side-note look here FOT:R to see the sprites that I've already done.
  12. V

    Questions for a Map/FOT:R?

    Thanks, I was going to use for slienced weapons, in a few missions.
  13. V

    Questions for a Map/FOT:R?

    Gunner, how did you go about it? Another question, this is the trigger setup to force the player to only use hand to hand combat. Is there a similar setup if I want to force the player to be able to use 4 or 5 specific tagged weapons, i.e. a crossbow, knife...etc.
  14. V

    Questions for a Map/FOT:R?

    Has anyone re-done or edited the projectile sprites?
  15. V

    Map building

    Whoops, looks like I should have read the question a little more carefully, sorry about that.
  16. V

    Questions for a Map/FOT:R?

    Gunner send me the files, or upload it here. If you don't mind.
  17. V

    Questions for a Map/FOT:R?

    @ requiem_for_a_starfury, nothing just wanted to attempt to add claymores, for a twist on game play. That and it would be a valuable tool for ambushes. @ Gunner, the cone of fire would correlate to the direction that the claymore was placed.
  18. V

    ANNOUNCE: Fallout Tactics Awaken Mod 1.32 English Installer!

    Upload it to moddb under Fallout: Tactics.
  19. V

    Questions for a Map/FOT:R?

    Alright, new question I'm trying to setup a claymore mine, which has a cone of fire and is detonated by remote. The only problem is that in-order to setup the mine to by remotely detonated removes the arc of spread options. Anyone know of a good way around this?
  20. V

    Increasing squad/army size

    I'm not sure that it is possible.
Back
Top