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  1. Alchemist

    After applying Team X 1.3 patch, question..

    2Bomber Version number is actually a version of the game engine. Check the Patch 1.3.3 package. Do you see any extra falloutw.exe inside of it? No. Therefore version number remains the same when you upgrade the game from v1.2 to v1.3.3. But this could be changed in the future. If unchanged...
  2. Alchemist

    Can't Seem To Encounter Mantis' With TeamX Fallout 1 Patches

    rnddesrt.int Mantis' appearance in that region of the world was extremely rare since the first release of the game. So it's never been assured that you'll get the encounter (and corresponding karma levels) before visiting Shady Sands. It's more likely to find mantis near the Boneyard or during...
  3. Alchemist

    Why won't this script work?

    And have you added and registered ecjeff.msg as well?
  4. Alchemist

    Fallout 1: Release variety analysis

    So, this is nothing special. Common US release with integrated patch 1.1. German version could be interesting. Especially the engine and some non-dialogue MSGs. I'll be waitng. :)
  5. Alchemist

    Fallout 1: Release variety analysis

    Understood. Such a discount system is not widespread in my country. So I'm just not familar with it. That's ok. But I can't download from megaupload at all. So let it be rapidshare and depositfiles instead if the file gets really big. Thanks for the efforts.
  6. Alchemist

    Is it still an unanswered question?

    I beileve most of the players, who have not read walkthroughs and have beaten the game on their own, even now do not suspect that one NPC level is missing. It's just not a popular demand. And in fact no source code is revealed for the engine. Just a minor part of the binary has been...
  7. Alchemist

    Fallout 1: Release variety analysis

    Err... As it mentioned in the topic title we are interested in the Fallout 1 only. Validator will not give any useful results if you feed it with a Fallout 2 disk. :) And unfortunately I identify different disks by their MD5 sums. So I can't definetly say wich one is tested already and which...
  8. Alchemist

    Fallout 1: Release variety analysis

    Recieved. Yes, nothing exotic. The only difference between yours and mine is removed DirectX installer. That's why validator have not recognized the disk. Everything else is the same.
  9. Alchemist

    Is it still an unanswered question?

    This bug was recently reported in the russian forums as well. Looks like an engine scope problem. Сolleague Mirny made a temporary workaround for that. But it's rather rough and simple. AFAIR, he just replaced 5lvl protos with 6lvl protos. So it's not the final touch.
  10. Alchemist

    Fallout 1: Release variety analysis

    2Nimrod: Yes. On the first look it's seems just like my very first disk with the game. But do you mind if I still ask you in the future to test your disk just for Win98 validator tetsting purposes? 2Predalien: Thanks! :) Check your PM box for the email address. But it's strange, since I was...
  11. Alchemist

    restoration project for fallout 1

    2BR4ZIL: http://falloutmods.wikia.com/wiki/Fallout_Restoration_Project
  12. Alchemist

    Fallout 1: Release variety analysis

    2Nimrod: Unfortunately Win98-compatible validator is still not ready. Sorry. 2All: Meanwhile russian colleagues have reported details on two more releases of the game. Both earlier unknown. At least one of the releases will be accomodated in the upcoming revision of our patch. The second...
  13. Alchemist

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    gregor_y: Yes. But this has nothing to do with a technical issues. The real nature of the bug in the FO2 is the enounter rate dependency on the host machine perfomance. Users with faster computers get lesser rate than users with the slow computers. FO1 does NOT have this bug. And never had...
  14. Alchemist

    Fallout 1: Release variety analysis

    AFAIR you have the most common 1.0 US @ 29 Sep. Anyway, I'll make a Win98 compatible validator just to be sure. And I'll post link here.
  15. Alchemist

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    And honestly it's never has been spotted that FO1 really has problems with the encounter rate. It's FO2 only specific implementation bug. P.S. Timeslip, check your PM box, please. I have a request on the other topic.
  16. Alchemist

    Fallout 1: Release variety analysis

    Heh. Almost two weeks have passed snice the moment of the first posting and the result is zero. Or I'd rather say -- negative. Either no one plays first Fallout nowdays or everyone are to afraid of the 'russian hackers stealing indentifiers'... :irked:
  17. Alchemist

    Waz up with Team X?

    Mr.Wolna: I'll try to anwer ASAP then. Chucky: Well, currently we're cocking a new unified revision of the 1.2.x for FO1, FRP for FO1 and PNP for FO2. But we prefer to rather make a mods then to advertise them. So there'll be not too much information around before the actual release dates.
  18. Alchemist

    Need Textfiles!

    Mr.Wolna: Oh, you want thier unique identefiers too? :) I can provide text resources for FO1 in Spanish, French amd Russian. But they are all from the different versions of the game. There are incompatibilities. But tell me, what exactly is a goal of this project?
  19. Alchemist

    Waz up with Team X?

    Mr.Wolna: Well, first tell me what language should we use to communicate? NMA is generally not a russian-speaking forum so it would be better to either use English or move to our messageboard. Communist in fact is no longer an active leader but still remains a respected and entitled one...
  20. Alchemist

    Fallout: A Post-Nuclear War role-playing game bugs

    loxleyliang: As usual we need to know exact version and date of your game distribution. Check readme from the CD for those. And we need your saved game as well. Preferably at the moment BEFORE the bug occures.
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