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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I am curious about this as well. I have been playing on 2.47.3.2 and have reached the NCR portion of the game. I have been to the Abbey already, but it is the Abbey from RP, and not the one from older MM versions. I turned the world map visible via editor, but I can't see the Liebowitz monastery...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I don't know what causes that slowdown for the screen, but it is temporarily fixed by restarting the game using a different .exe file. I usually rotate between fallout2.exe, fallout2HR.exe and fallout2launcher.exe every time I experience the problem. Edit: Also, it might just be an issue with...
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    need help (Fallout 2 party size problems)

    If I remember correctly fo2tweaks requires killap's patch or restoration project installed. The original post didn't mention having either installed, so that could be the problem. @burn , is there a version of your tweaks that would work alongside with the MIB88's Megamod? Would really like to...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    The mismatched names bug is not that big of a deal, since it happens on items you might never use. (such as spoon, sickle, or the Old rifle of the vault dweller) It's just that I focus on small details quite often, and who knows, I might pick up a few of the names I see and eventually start...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Okay, thanks for the information. For now I think I will play the 2.46 version, since I can actually get the items working there.
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Thanks for the reply! I tried using the repacks, and they seem to be quite handy in setting up the mod. The 2.47 repack didn't affect the naming of items though. The 2.46 repack on the other hand did fix the naming of items problem for me. Therefore it seems like the issue I am having is indeed...
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    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Hey, I just installed the mod onto a fresh fallout 2 install, and noticed several items having the wrong names/icons. (I.e The old weapon of the vault dweller, found at the end of the temple of trials, was named "Machine parts") Some items seem to be missing completely, such as the flint that...
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