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  1. R

    Spin it, baby!

    Haha, true dat... At least SC3 stayed in the same game genre...
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    Weapon Sound effects

    Well, DUH, as I mentioned a few posts ago YOU'RE LIMITED TO THE FILES YOU CAN USE. So lowercase a == uppercase A. As ABel put it, it MIGHT be possible from within the actual DAT file.
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    Infinite NPC party members mod?

    Watcom is available for free in an opensource license. I didn't test it out with the compiler though. So sic the (sic). :P
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    Certain Party Members Level-up SIX times?

    A) The website is just that, a web site. His interpretation is of his gaming experience which might not be complete. B) It doesn't "level up every 4 levels", as if you didn't notice yet level-ups happen randomly. C) Indeed, it's possible that it's not attainable. I can't certify anything. They...
  5. R

    Weapon Sound effects

    No, you have to be very patient, that's all :)
  6. R

    Weapon Sound effects

    The unused letters I mentioned were the ones available in the editor and thus which require no fiddling with pesky PRO editors, and more specifically Hex editors. As another note it might be possible to use the letters in the normal editor -- only in the .txt files it generates rather then in...
  7. R

    Weapon Sound effects

    That's because the ACM player in FO only support 22.1khz... :P I'm quite certain it's NOT the bitrate... look at the values! It wouldn't make any sense...
  8. R

    Certain Party Members Level-up SIX times?

    Mostly because most people don't play enough levels for the NPCs to gain more then about 5. They do have 6 levels.
  9. R

    "New" picture files for Miria/Davin level-ups

    There ID of the PROs are actually their line numbers from the critter.lst, not their filename (they just match because it's handy...) You also cna't leave empty spaces (though you could make some usless PROs which fill the gap). Check the mapper keys on how to edit the PRO files properly as for...
  10. R

    a fallout 1 mod i would like to see

    You could generate a map that regenerates monsters/items pretty much anywhere - just look at the deathclaws protecting the gun runners...
  11. R

    Weapon Sound effects

    Now we just need to find a good way to fit this right into the editor and everything'll be even better :) Keep in mind that DOS/FAT/NTFS doesn't allow different case fields with the same name, which rules about 26 possibilities off the bat :P. Right now I'm guessing the bigger number you...
  12. R

    Cult of Personality perk

    Yes, doable. Useful? Dunno. Quite frankly I find FO2 quite unbalanced pretty much when you reach SAD/Navarro so it wouldn't make much difference really...
  13. R

    TOEE Chat

    I suggest using the word "experienced" instead of "well used" as the second one implies it was overused and perhaps is in a state of disuse. Although that might be what's you're implying here :D
  14. R

    About new critters

    A normal gif is pretty easy, pretty much anything can handle that, just make a pic, and save it in your favorite editor. Animate GIFs are more complicated though. I could recommen Paint Shop Pro and it's counterpart Animation Shop wich supports animated gifs pretty well...
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    Higher Resolutions For Fallout2?

    No it's not possible and it would entail a heck of a lot of problems even if you did put it in another resolution. The game was made for 640x480, and everything was designed to work that way. Imagine swithing to 1024x768, the bottom part would need to be centered horizontally (and moved...
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