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  1. R

    New Fallout Project

    Yes, the start map is hardcoded (probably location too). You could always make a bogus map that teleports you elsewhere if you want to avoid having to use a loader/patch. Or just name your first map artempl.map since it'll override the orginal one, unless you planned on keeping that map of...
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    How the FO2 engine finds it's data.

    With the solution posted, the games will save it's temporary pro data into patch000.dat, and the savegames themselves will end up in the <mod> directory, without overwriting either the <mod> nor the <src> decompressed data. When loading data, it will first look for it in the <mod> dir and...
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    Screen Size during play

    That's because of the laptop's LCD (or plasma or whatever) screen. IUnlike a CRT you can't change the resolution without artifacting (ie: some lines take 2 pixel rows). So instead of looking ungly it shows the image in a 1to1 pixel ratio in a higher resolution, making it smaller. Some laptops...
  4. R

    Getting 12 levels of Educated perk (without Falche2)

    Well, all depends on what you mean by stumped. Since I had no solution I couldn't suggest one. My guess is that it's hardcoded in the engine which would eather suggest a EXE hack or a loader (or someone with knowledge on how to access proto data otherwise through the editor which I'm not one...
  5. R

    How the FO2 engine finds it's data.

    To be more precise, all the above listed directories are correct, and it lists *.pro rather then all files. I don't care - though if you decide to make one you could confirm my theory as I never traced the code. With the computers nowadays re-compiling a new DAT file is pretty fast anyway and...
  6. R

    How the FO2 engine finds it's data.

    That works but it's not the best solution: given you have a single directory with all the files it matters not where it is - so you might as well name it something else than patchxxx.dat and make the files read-only. (say in critter_dat). In fact it will end up being faster since when the...
  7. R

    How the FO2 engine finds it's data.

    It lists the files in ALL directories and the tries to delete the resulting bunch of files in master_patches. Yes, everything is non-case sensitve, as FAT and NTFS. basically, if a file is at the "end" of the file list instead of being alphanumerically ordered, it will miss it because the engine...
  8. R

    Compiler error

    I suggest getting Noid's decompiler (a ruby script; version 1.01). It's much better than IPP (and the other previous one too) I can't find it anywhere on the web. With small changes (removing all "op_" prefixes) it's practically "interplay compiler" compatible too (though the package includes...
  9. R

    Whats the filename of the 'play ground slide' in FOT

    Anything non-interactive in the game is a tile, not a sprite. Animated tiles also exist but are limited in game to fires (though you could make anything non-interactive a tile).
  10. R

    Can you play FOT without the cd??

    I suggest checking the name on the crack you used. Just run it in a DOS box...
  11. R

    Can you play FOT without the cd??

    There is for sure, just have to look harder :P Course you won't find anyone to help you find it here.
  12. R

    Compiler error

    A good, I didn't feel like going into details. though things could be simplified I beleive.
  13. R

    [FOT] Weapon/Item Portrait (Sprite) Editing Help

    USe Spray, it gets the job done. Sadly it can't be found neither here nor on www.thevats.net ... Here's a link though: http://www.bhs.by.ru/files/files_g.htm
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    [FOT] Weapon/Item Portrait (Sprite) Editing Help

    Weapons are sprites in the game, you need to convert it in the proper format. Spray1.1 can acheive that.
  15. R

    APC Animation

    Long story short, I'm too lazy; I was hoping someone who actually has savegames with the Nuke APC could test it... I'd need to make a map and give the PC some weapons, etc etc. Urgh.
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    Compiler error

    Um, you need to compile the SSL files not the INT files. Before you do that you need to run the SSL file through a preprocessor though, and finally it's "DOS4GW compile <file>".
  17. R

    Fallout Tactics all races mod?

    Not at all, although I admit I have to increase font size in most programs which use a light background with dark text (ie: word, Excel)... But with dark backgrounds it's just fine. If I'm looking at graphics I prefer zooming in and have a huge space to put all the controls on my screen. Similar...
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    Fallout Tactics all races mod?

    You yunguns. Modding StarCraft already something of the last century... I'll remind you that we're on a Fallout Modding forum and FO came out in late '97 while StarCraft came out in '99. The first "TC" I remember was a Wolfenstein 3D->Street Fighter 2 one - that's excluding "text-based" (BBS...
  19. R

    How the FO2 engine finds it's data.

    OK, I've looked into a few things: First, for savegames to work, you need both critter_patches and master_patches to point to the same directory! Second, if the game finds *.SAV files in any root/MAPS folder than the master_patch directory, the game will complain it can't save; so make sure...
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    APC Animation

    Well, the thing is I can see it explode just fine... I'm just wondering if it can actually explode in the game. The graphics are there but there's something missing in the sequence for it to work. As such I just want to make sure that you can't actually make it explode in the game to confirm my...
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