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  1. xxxRedMetalxxx

    RED-TEC HQ

    OMG! A Landraider?! That's freakin awesome dude! :grin:
  2. xxxRedMetalxxx

    Characters problem

    There are a few ways, replacing the sprites works good, But simply adding them in the entity editor then placing those entities in level editor works too. There are a lot of details to it all though and since Rob offered, I think I'll leave you in his capable hands. Keep it simple Rob, seems...
  3. xxxRedMetalxxx

    RED-TEC HQ

    I do aim to fill up all areas of the site eventually as my project leads me there, but too be honest, it is just the stuff I use and need for them. Apart from Fallout Tactics, Shadowrun Returns, and Fallout New Vegas there is no other games I mod for now. As Rob says, go ahead and use them. I am...
  4. xxxRedMetalxxx

    RED-TEC HQ

    Even better if I post it here, that way others can use it too. Go to my site; http://red-tec.weebly.com In the factory you will find my two cars in the garage. Both have an optional 3ds max download. Grab one of those (does not matter which) and you will have a scene with an isometric camera...
  5. xxxRedMetalxxx

    RED-TEC HQ

    Yeah, you are talking about one of my newer projects. I will be making a few tanks, but not yet...:sad: To add your own true shadow you must delete the existing 3D model shadow and place a 'spotlight' above the model. Then just add a ground object for the shadow to cast onto. I forget how to...
  6. xxxRedMetalxxx

    FILES: Sprites ressources

    Useful for me. I like the shading too, it suits the style of graphics already in use.
  7. xxxRedMetalxxx

    armor sprite tutorial

    True, you would need to make sure the sprite is playable. You could do this with Sprite Creator. Load up the sprite and make sure you have all the animation sequences. You can easily tell which sprites are playable and which ones are not, playable sprites are the ones that have sequences for...
  8. xxxRedMetalxxx

    RED-TEC HQ

    Thanks dudes for saving me some detective work. If it crops up somewhere I may have a go at it.
  9. xxxRedMetalxxx

    RED-TEC HQ

    Yeah, I have thought about the next few concepts but at the moment I really should turn my attention to a few weapon ideas I have had for months now. After that, a tile set needs creating. Then I hope to move back to animated sprites. Strange I know, but with the sever lack of time I have to mod...
  10. xxxRedMetalxxx

    RED-TEC HQ

    First of all, welcome to the HQ. All RED-TEC modding resources will now be previewed here. My website will host permanent downloads to all new creations and serve as backup for all previous releases, just check the "Factory". So, let's get straight to it shall we? 2 new vehicle mods added to...
  11. xxxRedMetalxxx

    FILES: Sprites ressources

    Hmmm, it would be interesting to see what NPCs and civilians you could make. Maybe playable races?
  12. xxxRedMetalxxx

    Project Safehouse

    Don't make me do it diablo!... Ah shxt, I went and did it! :grin: Compare the level of depth, just an idea.
  13. xxxRedMetalxxx

    Project Safehouse

    I agree with you both on this one and it does need a little something. My own opinion would be highlights. Either put a nice shine to the lettering (like white edging on the top, where there is currently a shadow) or think of a way to emboss the bluish paint that is crumbling off. If you can...
  14. xxxRedMetalxxx

    FILES: Sprites ressources

    Almost getting tired of saying this but, nice work dude. I agree with Rob, that robot thing is particularly nice and would definitely suit Rob's project well. I am glad to see you continue this brilliance and hope you bring out more to come. Just make sure you are enjoying this too as I know how...
  15. xxxRedMetalxxx

    FILES: Sprites ressources

    Do you create all your animations? Or do they all come with them? Hey, thanks for those websites. Obviously these would be otherwise harder to find, there will be lots of models that are not available on western sites. That shxt is gold dust to me. Thanks again.
  16. xxxRedMetalxxx

    3ds Max 9 for Tiles and Sprites?

    Where do I find them though?
  17. xxxRedMetalxxx

    3ds Max 9 for Tiles and Sprites?

    Ok things are coming along nicely now with my 3D modeling, just caught up in this project for a while. I am enjoying it though. Another question of similar nature, does anyone know if the 3D models originally used for Tactics can be found and downloaded somewhere? I am mostly seeking the BOS...
  18. xxxRedMetalxxx

    Unique Vehicle Sounds

    I asked around with this question already, I already know some opinions on the matter. I need to change a vehicle sound. I know that I can use the existing vehicle types or even overwrite the sounds for those vehicles, this would allow me to create my own sound and have it on my vehicle. What I...
  19. xxxRedMetalxxx

    How to wear the raider and reaver armor???

    Correct me if I am wrong Robert, but to do this you don't need any code. Install FT Improver and edit the parameters in Improver Data. It pretty much tells you how to do all of this.
  20. xxxRedMetalxxx

    FILES: Sprites ressources

    I really like these last two and they are very useful to me. Something I noticed recently in 3ds max is that you cant select elements of the model and either hide or delete them so they don't show up in rendering. I am not saying to re-do any of your sprites (I know how much work goes into them)...
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