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  1. Timez

    Fallout 2 mod Fairer game experience

    https://github.com/tnevolin/FO2FairPlay/blob/0.11/CHANGELOG.md#011 Different lockpicks are working from the inventory. Finally.
  2. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Do I understand correctly that formulas in stats.ini affect all critters? Vanilla critter HP = (15 + 1 * 8 + 2 * 5) + 17 = 50 Example stats.ini for testing: ;max hp [7] base=100 multi0=0 multi2=0 New critter HP = (100 + 0 * 5) + 17 = 117 So it looks like all stats including HP bonus...
  3. Timez

    Fallout 2 mod Fairer game experience

    Played with FO2Tweaks damage mod a little. Here is the modification to it that seems to spread damage modifiers a little bit wider and more equal. Assuming progressive weapon damage against progressive armor here are performance of different DR mod ammo types. The +70 one is a buckshot probably.
  4. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    See constants this variable is compared to in the code? Search by these constants and you'll get the full hit_mode list. This is from sfall.h, for example. //The attack types returned by get_attack_type #define ATKTYPE_LWEP1 (0) #define ATKTYPE_LWEP2 (1) #define ATKTYPE_RWEP1...
  5. Timez

    New FO2tweaks version

    Right. I just looked at its picture in FO and they are regular bullet nothing bally about them.
  6. Timez

    New FO2tweaks version

    Questions and suggestions on ammunition DR mod values for your damage mod. Here I have plotted 20 average damage weapon using different ammo against popular armors. Where did you come up with +35, -35, -20 numbers from? I understand you wanted to make JHP behave closer to vanilla version...
  7. Timez

    Fallout 2 mod Fairer game experience

    Thinking on how to implement it with least invasive way. I'd like to avoid fractions if possible. I'd like to avoid accuracy or damage algorithm override if possible. Otherwise, this may lead to confusion and user questions. So needed to be described somewhere additionally. Both accuracy and...
  8. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Yes. That one triggers. I then can search for lockpicks in the inventory and call use_obj_on_obj standard function or fallback to default if none found. Now the problem came from the least expected direction. It turns out that lock type is hardcoded in object script like that: #define...
  9. Timez

    Fallout 2 mod Fairer game experience

    Err. Standard vanilla shotgun ammunition.?https://fallout.fandom.com/wiki/12_gauge_shotgun_shell_(Fallout) EcCo also introduces Buckshot Shells and Shotgun Slugs.
  10. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Trying to introduce QoL change when lockpick skill accounts for lockpicks in inventory even if user didn't explicitly use them on object. First, let me know if this is already implemented by any mod or sfall. Seems to be a natural thing to try. Then, I see this code in game engine...
  11. Timez

    Fallout 2 mod Fairer game experience

    Interesting discussion, gentlemen. I agree with most of what you mentioned. Let's see if we need to implement something like that in FO mod if at all. The standard FO paradigm is divided into aiming and damage assuming target get full damage if it is hit. Vanilla does not have concept of...
  12. Timez

    Fallout 2 mod Fairer game experience

    Just perks.ini as sfall proposed.
  13. Timez

    Fallout 2 mod Fairer game experience

    If this is the case then why they are given more accuracy (+20% for the weapon, -10 AC mod for the ammo) in the game? They usually don't even have any decent aiming devices attached so if anything their aim should be worse. And if you don't agree that it is easier to hit with them what other...
  14. Timez

    Fallout 2 mod Fairer game experience

    https://github.com/tnevolin/FO2FairPlay/blob/0.8/CHANGELOG.md#08 Enjoy. I can make them somewhat more damaging and even less AP if you find them not yet distinct enough.
  15. Timez

    Fallout 2 mod Fairer game experience

    You are right from realism perspective. However, game mechanics is not and should not be that complicated. There are two major parameters: accuracy and damage (plus maybe armor piercing). Manipulate them to your liking to put them in niche you think they should be in. As I pointed out, they...
  16. Timez

    Fallout 2 mod Fairer game experience

    What is wrong with them? I believe they are already viewed in FO as easier to hit (multiple pellets) but short ranged and not AP weapons. All shotguns are accurate (+20%). Vanilla 12ga shells also had -10% AC mod but this was removed in my mod. I sure can add special treatment for them if you...
  17. Timez

    Fallout 2 mod Balancing CH combat effect and barter

    Creating separate discussion thread as I am working on fairer game experience. CH combat effect Most of the primary stats have perceivable influence on a game except CH that was used for dialog checks only in FO1. FO2 fixed it somewhat making it controlling party size. Generally speaking party...
  18. Timez

    Fallout 2 mod Fairer game experience

    # 0.7 Power armor ST bonus nerfed.
  19. Timez

    Fallout 2 mod Fairer game experience

    # 0.6 Finally, with the help of sFall and people on that forum I was able to fix previously driving me insane ranged combat accuracy to my liking! The complete readme is here. Let me just duplicate few key points. PE does not add to accuracy but lengthen weapon effective range as advertised in...
  20. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Great stuff. I have read the whole procedure! If anyone is interested I can put it all in words somewhere on a wiki. Just don't know where.
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