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  1. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Another question about accuracy. Ugh. Sorry but all internet formulas are just wrong and incomplete. It seems that with PE >= 5 and for weapon long/scope range there is indeed a distance within which the accuracy does not change. Seems like a cap of some sort but I could not find any...
  2. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Anybody knows how darkness affect ranged accuracy? I have seen somewhere it says -10% at 1 hex, -25% at 2, and -40% at 3 and farther. However, this seems to be related to the light dude emits. There is no other formulas as how it depends on darkness level, etc. I see this function "tile_light"...
  3. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Awesome example. Thank you again.
  4. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Awesome example! Thank you. Even though it is example for HOOK_COMBATDAMAGE and not HOOK_TOHIT I assume that hit_mode parameter in former is the same as Attack Type in latter. Let me try.
  5. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I am trying to understand which skill was used in HOOK_TOHIT and my head is spinning. Any help is appreciated. There is Attack Type parameters which tells from which hand weapon was used and which type of attack was used (primary/secondary/...). However, this does not completely answers the...
  6. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I think I do. Otherwise, there would be ten times more questions. Is this the one? If so I read it. There are also many other sources like sfall. You are right there are many answers there for most of my questions. Whatever I post here is what I could not find answer for. If you know some other...
  7. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Excellent! Thank you. It's pretty difficult to find this scattered documentation.
  8. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Any way to make time pass as when reading a book? I didn't find any function in sfall docs.
  9. Timez

    Fallout 2 mod Fairer game experience

    That is completely fine to add stuff as well. I am not criticizing it just trying to narrow my focus and set priorities. Otherwise, this mod will be all over the place. Yes. There are plenty things to fix like skill and others. First I am trying to fix everything with number juggling and...
  10. Timez

    Fallout 2 mod Fairer game experience

    This is my motivation too. I was just highlighting there is only so much we can do and redoing everything is to create new game completely. Let's concentrate on low hanging fruit and then gradually move toward more difficult fixes. Yeah, yeah. I read the rationale myself. That is completely...
  11. Timez

    Fallout 2 mod Fairer game experience

    That is correct. It is not as easy but this does not make them more important. They do not have some drastic effect on the gameplay except perk requirements and some quest/dialog requirements. Meaning player will get perks and dialog options corresponding to its built but not all of them in the...
  12. Timez

    Fallout 2 mod Redo ranged combat accuracy formula

    I believe this discussion worth a separate thread. Close combat accuracy formula is simple and intuitive: skill - target AC Accuracy against target without AC is exactly the skill. Whereas ranged accuracy contains this (PE-2)*8 component (or PE*8 for long ranged weapon) that miraculously bumps...
  13. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Any hints on traits/perks modifications? I understand they are quite different in mechanics and can use different hooks and get triggered at different time, etc. However, any links to existing examples, projects, code that does something with them will be highly appreciated.
  14. Timez

    Fallout 2 mod Fairer game experience

    Cool stuff. Organizational wise it makes sense to post them as issues in my github project. One idea - one issue. That is to keep track of them and not lose them in forum thread. Other option is to directly contribute to readme (future idea section). I am playing with RPU + EcCo mods +...
  15. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Any way to modify power armor ST bonus? I don't see any hook like that in sfall.
  16. Timez

    Fallout 2 mod Fairer game experience

    Thank you for informative response. A lot of interesting things to think on. That is actually the way I travel. I have a list of ideas and then I implemented them one by one starting from low hanging fruit. Check readme on github. I've improved the implementation in recent version and I like...
  17. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Any way to modify loaded game messages? I need to modify them slightly. For example, change min ST requirements for weapon. It would be nice to be able to edit them in memory and just search/replace rather than force player to update all msg files at install time.
  18. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    #define PROTO_WP_ANIM (36) ?
  19. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Anybody knows how to retrieve following weapon parameters? I didn't find anything in either "it_..." fields or "proto_wp_..." fields. Thank you. Skill used by weapon (unarmed, melee, small guns, big guns, energy guns, throwing). Weapon burst size (PROTO_WP_BURST ?). Clip size. One/two handed...
  20. Timez

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Good function. Unfortunately, it is not that straightforward. Resulting derived stat is not always a direct function of current stat/level. For example, EN = 10 produces 2 + 10 / 2 = 7 HP increase per level. What if player picks a Lifegiver at some level. That give additional 4 HP per level...
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