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    Mutants Rising 2011 Demo Teaser and more modding news

    Well said :) We @Zero too have the same policy now - enough talking in the past without being able to deliver (due to the fact that projects like this are - like you already said - made in the freetime), so the next deadline is published once the product is already uploaded & ready :lol...
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    The Age of Decadence demo to be released in 2 weeks

    Aye, roleplaying (combat) actions via dialogues rock :D "While snipping away your cigarette, you slowly start counting to three ..." (Agility / Intelligence) Agility check fail: "Your clumsy attempt to be cool ended with a burned thumb and your opponents are readying their weapons"...
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    Escape from Necropolis (Fallout in Dungeons)

    Yep, the link is dead for me as well (404) RTC is installed & waiting :D
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    How would you realize multi-person conversations?

    mmh .. don´t you have engine access via FOnline script? Centering a camera on a given game entity should be in the engine´s repertoire. Or any other "highlighting" would be sufficient (outline, add a symbol above the currently speaking character etc...) In Zero I´d hijack the result package...
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    How would you realize multi-person conversations?

    Yip, that´d be the hackish way then. And you only can trigger such a dialogue by talking to a certain npc I guess...? You can´t e.g. let companion X (if present) start the conversation in the first place, but always need to rely on npc Y - or let companion Z drop a line and init the dialogue...
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    How would you realize multi-person conversations?

    If you keep entry points for npc interruptions static, it might work. Other question would be: can the FOnline dialogue player interface handle that? Or does it require a constant npc-pc-ping-pong?
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    How would you realize multi-person conversations?

    I´d go for A) with the Fallout (FOnline?) dialogue system, as it was meant that way. For B), you need a datastructure / specialised tree which is designed to do that - otherwise you´ll end up hacking every dialogue for hours - if you last that long. Branching dialogues itself are...
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    Escape from Necropolis (Fallout in Dungeons)

    Wow - this already looks awesome Lich! And the idea itself - i like it, too. Count me in for the demo - and keep up the good work :)
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    Fallout: New Vegas Old World Blues Reviews Round-up #4

    Which is something they can´t. So... pretty scary future for Fallout I guess. :|
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    What Remains: A Singleplayermod Basing on the FOnline Engine

    just remember - SVN is no backup solution (kind of common mistake) Good luck & happy modding =)
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    Interplay: Fallout 6 could be ours

    ..or work hidden in the underground until further notice. 8-)
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    FOnline SDK released!

    This is a svn repo - so you can use a svn client (surprise!) like Tortoise to checkout the whole repo with one click - or update your local files if new revisions are available. Also, read this to learn more about svn. (I´d recommend a client like svn workbench though, as it <strike>doesn´t...
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    Tesla Cannon?!

    [spoiler:365729430d]Look for a crashed Vertibird south of the Nuclear testside / north of Searchlight[/spoiler:365729430d]
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    Post images of your character

    This one is hilarious :V
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    Khan quest bug?

    There is not only one quest you can do for the Khans - which one are you doing? (The Anders situation is connected to two quests)
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    Making Energy Weapons work

    @Starwars Do you happen to have a link to Josh's comment?
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    Making Energy Weapons work

    I´m not worried about my character at all - I´m more concerned what happens to Veronica (EW-guy´s best friend ^^) or allied npcs as soon as meltdown is triggered. Just imagine you are doing some quests in Freeside, a thug shows up and you kill him with your laser pistol. A nearby King gets...
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    Gecko hide tanning and leather belts - how early?

    I´ve also made an armor crafting mod for myself and balanced it to allow the creation of MK 1 versions with about level 2-3. Goodsprings and the surrounding area provide enough resources to craft 2-3 gecko hides. While it is random loot & buy, terpentine is common enough. Leather belts are...
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    Making Energy Weapons work

    Mmh.. reading the perk description, I had the impression that all kills with energy weapons trigger the meltdown effect. If there are some exceptions (e.g. Gauss, Flamer, Incinerator?), that would be great. I never took that Perk because I thought using energy weapons in "civilized" areas is a...
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