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  1. V

    Fallout 2 utility Is it possible to have LVARs in sfall global scripts?

    But the docs imply that they aren't recommended over GVARs in the normal circumstances: https://sfall.bgforge.net/global-variables/ "The functions are intended for use when a patch to a mod requires the addition of a new global variable, a case which would otherwise require the player to start a...
  2. V

    Fallout 2 utility Is it possible to have LVARs in sfall global scripts?

    Okay, I'll use GVAR. The problem with the docs, which I read before posting the thread, is that they don't mention that gl_ scripts stop working globally if they're included in scripts.lst (therefore no LVARs) - it might be worth updating them to mention that.
  3. V

    Fallout 2 utility Is it possible to have LVARs in sfall global scripts?

    Is it possible to use LVARs in sfall global scripts (i.e. scripts prefixed with gl_)? The script doesn't get run globally if I correctly include it in scripts.lst, but otherwise its LVAR doesn't seem to work correctly; If I give it a filename which is too long and include it in scripts.lst then...
  4. V

    New animations 2

    Is there a tribal (or tribal PC) animation wearing a pistol? What about rifle, or large weapon? If not, is there a tutorial for making animations? I'm specifically interested in which tooling to use, and how to use it. Do you just extract all images and then convert them into individual frames...
  5. V

    Fallout 2 mod (Solved) How do I supply the player with sharpened poles during earlygame? I need ideas

    I wrote a scipt which automatically detects vendors. It relies on the fact that they receive items from a container on dialog start, as there are hooks for both moving an item and starting a dialog. There are a few small caveats explained in the comment at the beginning of the file, but overall...
  6. V

    Fallout 2 mod (Solved) How do I supply the player with sharpened poles during earlygame? I need ideas

    The problem with this is that my script will need to know which NPCs are vendors or which containers are NPC inventories, and I don't want to hardcode that.
  7. V

    Fallout 2 mod (Solved) How do I supply the player with sharpened poles during earlygame? I need ideas

    I'm working on a mod which adds new weapons and I really want to add a harpoon gun which is available from the start of the game and shoots sharpened poles and spears. The problem is that they're very scarce in the original game. It will become obsolete slightly after the Den, so I only need to...
  8. V

    A modding prefix for your mods

    I mean v_ but if I need to use multiple letters then I'll go with vh_
  9. V

    A modding prefix for your mods

    I'd like to use v if that's ok. I'm currently working on a mod which will hopefully be good enough to justify the hoarding of a single-letter prefix :P
  10. V

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hi Magnus, I'm working on a similar mod, is it ok if I reuse some of your work? My mod has a somewhat different objective, but it overlaps in that it wants to make Throwing useful - partly in my own way, partly using changes you've made such as applying melee damage to some throwables. Also I...
  11. V

    Adding a second solar scorcher (or other ammo-less weapon)

    Originally I wanted to specifically use the solar scorcher's logic, since I liked the lore - for this it should only recharge on sunlight. But I managed to convince myself that the BBs version is more realistic. Also, in hindsight, 99% of the time fixing lore should be way easier than changing...
  12. V

    Using fire damage for energy weapon removes aimed shot & uses small guns

    Nice! :) Would it use the flaming death animation? It's my main reason for wanting to deal fire damage.
  13. V

    Using fire damage for energy weapon removes aimed shot & uses small guns

    I'm trying to add an energy weapon handgun which deals fire damage. I've noticed those two problems, both of which disappear if I switch the damage type: 1. Aimed shot becomes unavailable 2. The handgun uses small guns instead of energy weapons Is there a known solution, or do we just avoid...
  14. V

    Adding a second solar scorcher (or other ammo-less weapon)

    Great idea! But I also wanted to add a burst mode, so I don't think this will work with that. I might abandon my burst mode idea or go with BBs if nothing else works. Are there tutorials / tools for modifying the game engine? I just want to change the logic to apply to weapon IDs 390 && 532...
  15. V

    Adding a second solar scorcher (or other ammo-less weapon)

    I'm working on a mod and I would like to add a second solar scorcher. From what I gather, the solar scorcher's logic is hardcoded in the game engine. An old post claims that it is actually in the exe, but I looked for the solar scorcher's ID number (00000390 in decimal, 186 in hex) and I...
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