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  1. Nirran

    haha you must be mark robbinson

    haha you must be mark robbinson
  2. Nirran

    help please

    join the club,i am too next problem,trying to set exit grids back and forth between 2 maps,mapper crashes with this message when trying to move to map number 266,correctly set on the origin map,double checked edit : this is the map txt file with 266 defined edit : meh reverted my files to...
  3. Nirran

    help please

    found the problem,seems if the critter pro isnt set to be lootable and is set lootable with scripting,the adjust_caps function reads from the pro file and doesnt add the caps Thank You Mibb
  4. Nirran

    help please

    why isnt this working with critter as obj?works when i insert dude_obj procedure Scrounger_Perks(variable critter) begin critter_flags := get_proto_data(obj_pid(critter), 32); //display_msg("Fired"); if (not(critter_flags bwand 32)) then begin if (has_fake_perk(ExtraGold) and...
  5. Nirran

    Fallout 2 mod New Fallout2MechanicsMiniRework version

    this file removes it and affects all party members,they can still take damage(party members are cycled throuogh rather then specificaly mention in code) but boots wont melt
  6. Nirran

    Custom Perks on my site

    cool feelback is always welcoome,and ill correct any bugs reported (if i can) thnx dude
  7. Nirran

    Error

    try removing the ; from ur display line,the compiler is finicky
  8. Nirran

    Custom Perks on my site

    you prolly got the perks mod off my site?if so please try these files,put the .int files in fo2\data/scripts and the .ini in in fo2\ mian folder,then try,see if makes any difference be sure to check over the settings in the ini files,these are from my play folder
  9. Nirran

    Custom Perks on my site

    bit wierd yea,i'll look at the script again
  10. Nirran

    sfall's HRP config

    meh my fault,no bugg ,wrong version of sfall
  11. Nirran

    sfall's HRP config

    i dono what im dong wrong but seems no matter what settings in f2_res.ini it starts up in 800x600 res this is my current f2_res.ini
  12. Nirran

    Fallout 2 mod protomanager 1.3.0.4 error

    hah said i didnt know dude
  13. Nirran

    Fallout 2 mod protomanager 1.3.0.4 error

    Donno but this works for me on win10 the auther decided the 'evil west' cant use his programs,he added code that if u dont use crylic(russian) font his programs will crash
  14. Nirran

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    From Ddraw.ini ;Set to 1 to double the number of available kill types ;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions) ;Changing this option mid game will not invalidate old save games, but the...
  15. Nirran

    Fallout 2 mod My sFall Mods and Tools

    The Mods are incompatable then
  16. Nirran

    Fallout 2 mod My sFall Mods and Tools

    As The script reads the ammo values from the proto's,i dont see any problem if the protos are altered.I Donno if those ammo mods alter the protos tho.
  17. Nirran

    Fallout 2 mod My sFall Mods and Tools

    sorry for the very late reply.the problem was no edg file for the map,ive redone the mod,tho have not tested the vanilla car code,try this if u feel like it edit : anybody that wants to check the car code with any major(or vanilla) mod besides megamod please post results here
  18. Nirran

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I assume you guys wont be adding more op codes to the decompile/compilers as u added multiple op codes that are generic cept for the string used with them?am I wrong?
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