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  1. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Better check this: It's odd. Per's guide lists very different skill percentages for the companions than the one I found, so what I said about Ian & Katja may be off. Normally, Per's guide is on point. Although, it does not mention that having Outdoorsman tagged cancels getting the training from...
  2. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Just to make sure there isn't a misunderstanding: It's the part that I marked red that is the typo (i.e. the numbers need to be switched around). (Note: Last time, it wouldn't let me quote the part, so I copied and pasted it into the quote this time. Anyway, it's just a minor thing really.)...
  3. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I believe there is a typo. Tycho should have Unarmed +5, +4 and Melee +10, +8. Like Katja. The post quoted (at the bottom of it) has it the other way round. I checked with ProtoManager. P.S. It could also mention that all three had changes to their base stats (e.g. Tycho doesn't start as 56%...
  4. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    - Talius and Harold are not ghouls, but unique beings (especially Harold\Bob). There was an issue between Cain and Taylor about if you could become ghoul with Fev or not. It was settled by Avellone in the Fallout Bibles. This is not really “settling it”. Besides the argument was only if it...
  5. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I liked the UZI. It gave 9mm a reason to exist. And I thought the UZI is balanced by the limited access to 9mm ammo (I mean there is only X amount of it, no respawn, right?). So it's just a short time (limited ammo), high damage weapon (had penetrate, I believe) for those who manage to find it...
  6. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Sorry, for the confusion. What I meant was that my 0.81alpha Fixt version only plays the added Ron Perlman audio when I join Lou. When I join the master the restored audio does not play after the two videos. Which is a shame as it's really good. And probably should play in both scenarios. And I...
  7. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Pity. I liked the idea actually. And now I tricked myself out of it (…), lol. Anyway, I did look at my formula in more detail and the numbers may look a bit better if adjusted to “Ghoul is total EN of 1-3” not “1-4”. And a passed LK test may multiply EN with 1.3, so “EN*1,3” instead of...
  8. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Story-wise the level of radiation seems most important. The Lt. talks about prime normals and pure-strain humans (meaning people not exposed to wild-FEV, but may actually mean people not radiated). So I would go by level of radiation. Which means the radiation absorbed during travels and the...
  9. Muttie

    Fallout 1 utility f2wedit making changes on its own

    Regarding Proto readers and Fixt I had two observations: When I used Fallout2 ProtoManager v1.1.3 The abilities were scrambled: Penetrate was displayed as Knockback Alcoholic as Long Range Long Range as Accurate Accurate as Penetrate Knockback as Power Armor (+30% Rad. resistance) And another...
  10. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    In addition to the dcBilly.int script (which, btw, changes the payment if replacing the one in MM), RP mod has another script (dcjoey.int) which features an improvement compared to its MM counterpart (i.e. Joey walks back after sex, as long as you don't leave the map before he's done walking...
  11. Muttie

    A suggestion for a (mostly) non-lethal melee weapon

    Nevada is a total conversion (a full game of its own). And a very good one at that. In fact there is a very nice library of Classic Fallout games if using all options out there.
  12. Muttie

    A suggestion for a (mostly) non-lethal melee weapon

    I don't know if it's relevant but the Club in Nevada should use the weapon ability “Enhanced Knockout” and in Resurrection it's the Plasma Cannon that does. I haven't tested it in-game, though.
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