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  1. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Some minor things -The "lock jammed" effect blocks ALL Skill use, not just Lockpick. I thought about it and it makes no sense to me. Either the skill should be usable, or, it should be up to the script to block it. Skills in question: -Lockpick: should be blocked by engine. -Steal: has its...
  2. Muttie

    Fixes for the original (1.02d) DOOR and CONTAINR scripts

    Introduction (500 words, followed by an OPTIONAL changelog w/ all the details) I had a break (kind of). After which I've decided to rebuild the box scripts for WM2 and while at it check them for fundamental issues. (bit of ground research as a side-benefit – or possibly main-benefit...). Which...
  3. Muttie

    What Does The Quote "War, War Never Changes" Mean to You?

    I sometimes think the line is overused. It's more an introduction to the follow up of "but the world can end" and then it pans over in the post apocalyptic set up. War itself doesn't matter much in the Fallout universe, it's all gone. What is important is to never rebuild it. It may not be...
  4. Muttie

    Fallout 2 mod Last Hope mod

    Music isn't pulled from master.dat. A full install is exe, cfg, critter.dat, master.dat and data/sound/music... (music files). Fo2 does run w/o music files. Anyway, you would need to copy those over from your original install.
  5. Muttie

    Wasteland Merc 2 patch 1.0 (preview/test)

    Here's the preview: https://easyupload.io/1j5tdh Do note that it's incomplete, just the main game (patched), Cubik's mod (patched) for those who want to use it, the walkthrough and an "old" readme (outdated) in case people need the info on instal & Cubik's mod. Changelog (1.0 to 1.0a): -Added...
  6. Muttie

    Wasteland Merc 2 patch 1.0 (preview/test)

    Actually, I'm fairly close to have finished the 1.0a patch. It took longer because I found a lot more bugs than expected. Currently, I need to do a test of the updated AI (basically all critters in the dungeons will now use combat messages (if appropriate), which makes the fights more fun imo...
  7. Muttie

    Un-marking a town location

    Odd... Did some more research over the day. Not needed anymore, but as I already did it: Research: It's not sfall, checked mark_area_known(0, AREA_DEN, -66); w/o sfall. And it works with the vanilla engine. And as far as I can tell there are only two things that toggle worldmap: "start_state...
  8. Muttie

    Un-marking a town location

    Should... I put this procedure map_exit_p_proc begin //if (global_var(145) == 1) then begin mark_area_known(0, AREA_DEN, -66); //mark_area_known(0, 19, 2); //set_global_var(145, 2); //end end in DcMom (with all the lines commented out) and it removed the Den from Worldmap. Maybe sfall? I used...
  9. Muttie

    Un-marking a town location

    From memory and may be wrong but I believe it is set area to -66. It's somewhere in the headers. Not command.h. Update maps maybe. Edit: it's in define.h #define MARK_STATE_INVISIBLE (-66) which should go with mark_area_known(MARK_TYPE_TOWN, x, MARK_STATE_INVISIBLE); or in raw code...
  10. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    Some of my experiences with the script editor (sFall Script Editor v4.1.7.RC1). [Which may be interesting, maybe?] Please note, I'm not an expert, just trench experience while learning Fo2 modding – no idea if this is news or not. Must add a "Start" proc I've seen Fo2 scripts work w/o it...
  11. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    FYI and in case people keep looking and get confused. The "Sfall Script Editor" isn't in the download section of NMA anymore. That one did not get restored like the others.
  12. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I bashed my had against this for the past four days. These are my notes, maybe something is interesting. [transfer_pid_between_objs] [transfer_all_pid_between_objs] [remove_pid_qty] -can detect all items (inventory, handslot, worn). -but only move what they can find in inventory and ignore the...
  13. Muttie

    Wasteland Merc 2 patch 1.0 (preview/test)

    ;) Btw, I used my dev room to theory craft an optimized character and I think I can reach the end-game on lvl 47. That's about 1 million XP. Which is not that bad really. Of course lvl 50 to 60 may be more realistic, but it's not as bad as having to reach level 99, as I originally thought. As a...
  14. Muttie

    Wasteland Merc 2 patch 1.0 (preview/test)

    FK and I use Upload Files Easily | Free File Upload and Sharing Up To 10GB (easyupload.io) for temporary stuff. No registration and the default is 7 days. If you're comfortable with that, that would be fine. Just need to post the link.
  15. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Here is another weird one: WM2 sets the Alien Warlord to have a base HP of 50.000. In game this gets reduced to the max of 999. However, the current HP stays at 50.000 when using sfall (4.3.7) but gets reduced to the max of 999 when disabling sfall. This is sfall hitting the warlord for 2584...
  16. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @NovaRain Thanks for checking. Had another look and apparently it is a script bug that gets enabled by sfall. This is the code critter_rm_trait(dude_obj, 0, 76, 1); critter_add_trait(dude_obj, 0, 77, 2); And the error is to set the added trait to rank 2 (should be 1). However, this does work...
  17. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    OK: "There's no error. F12se just can't read sfallgv.sav correctly." Sorry, I didn't pick that up from the text. My bad. Something else: Was experimenting with SPECIAL, killap's hintbook script and "stuff" in WM2 (using Sfall 4.3.7) and the second Dermal upgrade reduced CH by -2. I disabled...
  18. Muttie

    Wasteland Merc 2 patch 1.0 (preview/test)

    Nothing to write home about. FK incorporated the proofread set, send me the latest build, I check if I find any error, and if I do, I tell him about it. Already finished actually. Few minor points to correct. Nothing exciting.
  19. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I have no problem in-game. It just triggers for any save game of WM2, and "normally" F12se points out issues, so I thought maybe there's something I can fix. I just didn't what it could be... but nvm. All fine.
  20. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    As I already mentioned it in passing: I found an engine bug w/ WM 2: In WM 2 the enemies destroy their inventory in destroy proc and in pick up proc (both works). However, When I stack corpses and then knock an enemy unconscious on top of that stack, and then use the arrow buttons to cycle...
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