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  1. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Fair enough, as I said in the beginning I'm not up to date at all. The sfall I used may have been the first implementation (4.2 something, I think), which is probably the issue here... so I'm outdated and just need to update. ;)
  2. Muttie

    Fallout 2 utility Fallout DAT Explorer II [Deleted]

    DAT-Explorer2_v1.1-FixDatLab Feedback This can't open the Falldemo.dat, which is not a big deal, but if aiming for an universal tool it could be a final touch. Actually, I don't think I haven't found a dat explorer yet that can open it, except F1 Dat Explorer v0.3_by Jab.rar. But that one is...
  3. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Few notes (I'm not up to date on sfall, nor do I know all it's functions (it's very big), so I may be off etc. Anyway this is some feedback which may or may not be useful) A Quadruped/Robotic creature is called by gender normally “He/She looks unhurt/wounded/almost dead.” or “He/She has...
  4. Muttie

    Mapper: SW corner glitch and other

    The “SW corner” glitch, as I believe, is that the engine assumes that the dude is behind the wall when the dude actually isn't and turns the walls transparent. As is normal. Looks like this: [and it's noteworthy that it's always the opposite corner that turns transparent, thus "as if the dude is...
  5. Muttie

    Mapper: SW corner glitch and other

    I did some work with the BiS mapper (fixed for hi-res), for one to clean up some maps, but mostly to learn using it. While doing so I came upon a map based on “Cafe of Broken Dreams” and it had some random SAI blockers. My first thought was that this was another “old remnant” that needs to be...
  6. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Slaver Camp The missing script is: slvcc4.int Find an old version of MegaMod, take the script and add it to data/scripts (in the MegaMod folder) and it works. If you can't, this is a version from 2.47.4.1: http://www.filedropper.com/slvcc4 Alternatively, the MegaMod version at the bottom of...
  7. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Found it myself :) The problem was I used ctrl+f and searched for “display” “Iface tag” and “tag” without results. Should have searched for “interface boxes” (it's even mentioned in sfall-mods.int; “BoxBarCount”). Just didn't click with me. I eventually found it when searching for colour (well...
  8. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    I think I'm not sharing enough of my research... I'm never really sure if this is news or interesting, or just the same old old, so I usually don't bother... [besides the strain of posting]... anyway, the following are things I came across while experimenting... maybe some of this is...
  9. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    One thing I find bizarre is the use of Doctor's bag (and the amount of map_updates they seem to trigger). Even varies when used “inside inventory” compared to “outside inventory”. I had not tested the following with the code but during a “screen flicker” bug which seemed to trigger a flicker...
  10. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    Update to the above: I went over the Colly fixes today and I found the reason for the dialogue bug. Anyone who wants to play, all you need to do is to go into data/scripts find the script red.int make a copy of it and rename that copy rusty.int. That seems to fix it. My fault I think because I...
  11. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    [Disclaimer: Bug fixing is hard... the following may include errors.] I looked into the dialogue issue in Colly and it's bad. It seems “something” has been added between 2.47.4.1 and 2.47.6 that does not allow critter_proc to call dialogue anymore. Test Notes: -Joining the Lumpen (kill Rafael...
  12. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    if (global_var(16) > 0) then begin set_global_var(16, global_var(16) - 1); display_msg("You're at " + global_var(16) + ". Praise Muttie!"); end You can put this in map_update of obj_dude. Set gvar 16 to 600 and see how and when you can trigger it. Makes the amount of additional...
  13. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    What I meant was: I can trigger repeatedly map_update by opening/closing pipboy. The situation is: there is gvar in map_update which gets reduced each time the proc triggers (normally every 30 seconds, roughly). So it should take some time until the gvar (of 100 units) is completely gone. But...
  14. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    I've been doing some testing and Sfall script editor says: map_update_p_proc<d>Called when the map is updated (every 250 game ticks). However, I did some testing and it may be more accurate to say: map_update_p_proc<d>Called when the map is updated (by anything that may progress time, else every...
  15. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    You're doing great, just keep at it. The search thing would be nice for bug-hunts, but once figured out not to use the keyboard, it's all managable. [P.S.: Today I was testing saving & loading while in combat... and to my surprise that seems to save temporary variables. I did not try to shut...
  16. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    I'm using “Fallout sFall Script Editor v4.1.7.RC1” And I have a few "minor" points and suggestions. -When I compile a script that has an error (example; missing starting/ending brackets on “critter_state(dude_obj) != 64” then the editor adds those automatically. Plus some other...
  17. Muttie

    Fo2: Encounters & Team number function

    Yep. Part of the problem is that I'm trying to figure it out while talking about it. Summarizing requires knowledge and control over the topic, which I don't have. Nvm. I think I learned a little. Besides, it doesn't matter that much, I just found that function to allign unscripted critters with...
  18. Muttie

    Fo2: Encounters & Team number function

    It does, doesn't it. ;) [EDIT: see summary above]
  19. Muttie

    Fo2: Encounters & Team number function

    [EDIT: I decided to remove my rubbish and replace it with a summary.] Team_num function of worldmap.txt: An option to assign encounters a “team_num=<#>”. It seems as if an encounter (EDIT: proto) assigns every critter without a script a default team number. The “team_num” function allows to...
  20. Muttie

    Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

    I did a quick-test: I see her ghost picking up stuff when I spawn it (i.e. waiting until midnight next to the body). I can't loot the body myself, no hand-icon (although the ghost seems to be able to). Anyway, she ends up with a Knife (unless I pick it up first), 2 Healing Powder (can be seen...
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