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  1. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    OK, that did it. So it's a feature after all. :)
  2. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    There is a strange thing with 1.0.0. When I start combat on my own I can't move (move cursor features a X). Until I hit a shot or enter the next turn. When a critter starts combat I can move fine. This is not the case in vanilla Fo1 (1.35 with sfall 1.8). Can't remember if this was the case in...
  3. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Am I doing something wrong? When I use this function it has a weird glitch that always puzzled me. Normally it shows the item's description from pro_item. And by doing so it seems to skip the added line “It weighs X pounds.” that the game adds when in the inventory screen. However, in the case...
  4. Muttie

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    “Ctrl and move” gone? This is just me being curios, but while checking the Fallout 2 Manuel I found on page 123 that holding ctrl while moving in combat only uses up AP until the weapon in the active slot can still be fired. That's actually a neat feature, the odd thing is it only works in...
  5. Muttie

    FEV & radiation in Fo1

    Yes, that's basically the idea. I just used immunity as the Lt talked about "essentially inoculating". (interestingly, the Lt skips from "you're a pure-strain because you have not been exposed to mutated FEV" (in dialogue) to "because you have not been radiated." (in TMA) :) Anyway, I'm not even...
  6. Muttie

    FEV & radiation in Fo1

    :D I fully understand though. ;) It's a lot of text anyway. And a huge topic. Anyway, I would rather say that Marcus just like most super-mutants isn't dumb. And that the dipping doesn't have a massive effect on intelligence at least for those who survive it. Basically as you said just a small...
  7. Muttie

    Improved Scripting Tools (SSL+ and Script Editor)

    I have a problem with Fallout sFall Script Editor_v4.1.4 In the previous version (4.1.3) I was able to click on a “node” on the right side and it would jump to that part of the script. This worked under the (Procedure and Variables tab). Only when I clicked on a command in the (Functions) tab...
  8. Muttie

    FEV & radiation in Fo1

    If interested: I checked Marcus (the whole thing is at the bottom) but the most interesting lines are: {230}{mcs36}{Right. Well, never really HATED humans. We just had a better way. These new governments, they think they've got all the answers. Blah, blah. Been there, seen that, got the scars.}...
  9. Muttie

    FEV & radiation in Fo1

    I have to read through the Marcus msg. But as pointed out, especially Broken Hill consists almost throughout of fairly intelligent super-mutants (including Marcus). And this is not really an exception, but a theme which borderline contradicts the „dumb stereotype“ and the master's comment that...
  10. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I think we are getting too far away from Fixt (i.e. my first post on what happens when dipping the vault-dweller). I open a topic in the general section: www.nma-fallout.com/threads/fev-radiation-in-fo1.217656/ and continue there.
  11. Muttie

    FEV & radiation in Fo1

    This is a continuation of contemplating FEV/radiation in Fo1 sparked by the idea of Fixt to “not only dip the vault-dweller” but to “continue play after that” and the consequential questions: what does this mean, how will it play out, what is possible, what is impossible, how would SPECIAL look...
  12. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I red Maxson's log again, and it doesn't mention anything about what happened only: „All hell broke loose when we finally discovered what those scientist bastards were up to.“ I assumed they saw the results of the experiments. But it's actually not made clear in the text. They really may only...
  13. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Yep, like super-mutants (dipped) and Horrigan (injected). However, it isn't entirely satisfactory to explain all cases (e.g. super-mutants and Talius were both dipped but turned out differently). One thing that came to my mind though was that the method (dipping instead injection) may cause the...
  14. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Yes, it makes no sense if LK is gained by becoming a ghoul. I just thought of it as a „joke“ as I can't find any other reason why a ghoul is naturally more lucky than a human being (i.e. as established by Fallout Tactics). Anything else [of FoTactics SPECIAL] makes sense. This LK boost for...
  15. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    This is all some time ago... But I was still interested and looked into this from time to time. During that I found those “IN 10” “easter egg” dialogue options with ZAX. Which I thought may be interesting in regard to FEV/Dipping: Following this explanation the outcome of FEV treatment is as...
  16. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Save-game is an issue. How does that even work currently? Does the game adjust the settings made when loading a save-game? Then again this may be unavoidable. The moment the settings can be adjusted the user has to remember which savegame runs under which settings. Or do they have to check with...
  17. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    There is a hint to make people aware of it (V13Comp): {1001}{}{Hmm... I wonder why those are blinking?} However, the break of atmosphere is the following line {102}{}{Sorry, but we can't let you back in right now. Uh, technical problems. Try again later.} This doesn't play anymore. In vanilla...
  18. Muttie

    Fallout 2 mod My sFall Mods and Tools

    I was thinking about it: I'm still not convinced this is worth the hustle, but the reason it fails (Highwayman) is probably that the dude starts the encounter too close to the critters. (i.e. sneak % is not as important, more important is the distance (aka detection range). If too close...
  19. Muttie

    Fallout 2 mod My sFall Mods and Tools

    No, it's fine. It was just an idea, that may upgrade „Cautious Nature“, but if it doesn't work that well, it may not be worth it. I guess a player can just use high PE (sequence) and AP to create a distance and then enable sneak (sometimes repeatedly until it allows to end combat (i.e. “sneak...
  20. Muttie

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I thought that using the terminal to adjust the settings was cool. At first. But then I missed the „uhh, got issues... try again later“ response when trying to open the vault immediately. So it kills some atmosphere. In this case: being alone and unable to return back inside. And in front a...
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